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Old 11-03-13, 07:13 AM   #1
gap
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Quote:
Originally Posted by Rongel View Post
My guess is that SH 5's Granny-world doesn't understand the light system from the previous games.
Sounds plausible and... it sucks
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Old 11-03-13, 09:55 AM   #2
Rongel
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Quote:
Originally Posted by gap View Post
Sounds plausible and... it sucks
Don't give up hope, gap! We are all waiting for the Wizard to return
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Old 11-03-13, 10:19 AM   #3
gap
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Originally Posted by Rongel View Post
Don't give up hope, gap! We are all waiting for the Wizard to return
Yep after long pondering and careful consideration, I have come to the serious conclusion that we are at a deadlock. Only a miracle, or the Wizard in person, can rescue us
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Old 11-03-13, 10:43 AM   #4
stoianm
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I noticed something like that.. related to lag.. some time ago. I forgot to tell you.... each time after I install mods... I make a mod for myself.. remove red flare. I modify. 2 lines.. in zones.cfg:

[DistressFlareWarship]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=130
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_es cort, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None


[DistressFlareMerchant]
Multiplier=1.000000
Flotability=0.000000
Critic Flotation=0.300000
Armor Level=-1
HitPoints=65
Destructible=No
Critical=No
Effect1=Command_room_crewman_splinter_explosion_me rchant, 40
;Effect2=Distress_Flare_Red, 75
FloodingTime=59.999996
CargoType=None

I just put in front of thos 2 lines '';'' to not be executed.... if I am remember well, tdw knows that this red flare is resource consuming, but I do not remember if he fixed that!

Last edited by stoianm; 11-03-13 at 10:58 AM.
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Old 11-03-13, 11:07 AM   #5
gap
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That is right stoianm, but I think Rongel was looking for a way to make flare effects lesser GPU intensive, without giving them up. And no, TDW has not addressed the proble yet
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Old 11-03-13, 11:13 AM   #6
stoianm
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Quote:
Originally Posted by gap View Post
That is right stoianm, but I think Rongel was looking for a way to make flare effects lesser GPU intensive, without giving them up. And no, TDW has not addressed the proble yet
I understood.. he succeeded only.. to keep the eye candy effects only.. it is better something than nothing for me, anyway.. I would like to use the half solution!
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Old 11-03-13, 11:37 AM   #7
gap
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Quote:
Originally Posted by stoianm View Post
I understood.. he succeeded only..
More or less: if I understood correctly, starhells would appear as a bright star in the dark sky, but they wouldn't cast light
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Old 11-04-13, 12:12 PM   #8
Rongel
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Quote:
Originally Posted by stoianm View Post
I understood.. he succeeded only.. to keep the eye candy effects only.. it is better something than nothing for me, anyway.. I would like to use the half solution!
It's easy to make warships to fire these no-lag starshells, just modify the materials.dat file, I can do that, but the merchant starshells and distress flares come from TDW and their files need editing too, and also the new FX update zone file removes the starshells. So i'm not sure how to proceed...

I'm not that keen on modifying TDWs work, best situation would be that he does the changes. Can't remember what the modding etiquette says... Is it okay to make this kind of patch???
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