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Old 09-28-13, 06:44 AM   #1
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
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Default Help my game is closing

Hey my game is just closing after 20 minutes without an error message or somethink else. What can i do?
Here is my modlist:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch

silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds

Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5

sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013

sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast

SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith

Naights Submaine Textures v1.2G (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3

NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha

Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix
Cerberus62 Corrected Depth Charge Projector 1.0

Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
//(Sober got a combined mod for it)
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2

Sobers Terrain fix for OH2 V2.2
oh2v22_de_test
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3

R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
RSD v5.3- Torpedo screen Fix

SkyBaron's Leigh Light for SH5 1.1
Expanded Navies by Cybermat47 v.1.0.01
SH5 External Cargo 1.0
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
IO_StrategicMap_7_4_2_for_TDWv742
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2

MadMaxs_SH5_Subdiesel (mono) v2
sobers no footstep sound mod
sobers Realistic contrast V6 SH5

gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed

EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1

Allgemeine Deutsche Übersetzung


Part of Sobers modlist and activated at the same position
Part of Sober modlist but not activated at the same position
Not Part of Sobers modlist

Last edited by SnipersHunter; 10-20-13 at 05:01 AM.
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Old 09-28-13, 11:54 AM   #2
SnipersHunter
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I tried it a second time now it closed after 36 minutes
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Old 09-28-13, 12:01 PM   #3
gap
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Hi SnipersHunter, we wish to help you, but you should assist us in doing it.

For a start, would you mind having a look into this post and telling us which ones of the suggested rules have you broken? I am referring especially to the point # 15
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Old 09-28-13, 12:24 PM   #4
SnipersHunter
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Oh sorry but i have no plan which mod can cause the problem
Do you have an idea??

Last edited by SnipersHunter; 09-28-13 at 12:37 PM.
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Old 09-28-13, 02:53 PM   #5
plj
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How much physical memory do you have, and how much of that is free ?

Other then that, more info is needed in order to give a meaningfull reply .. like what you are doing at the time of the crash.

Using this modlist and TC above ~ 512 could cause CTD's
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Old 09-28-13, 02:58 PM   #6
SnipersHunter
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I got 8 GB RAM and if i play sh i think about 5 are free.
It crashe randomly first a stayed behind my soundman than it just closed. At the other close i just watched through the periscope
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Old 09-28-13, 05:00 PM   #7
gap
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You got more memory than you need for this game.

For a start, I would try playing with a clean installation of SH5 with no mods enabled. If ctd's will persist, either some game file is corrupt or, in the worst case, some driver on your PC conflicts with the game (this is unlikely to happen though).

If vanilla game doesn't ctd, rebuild your own list following my suggestions at the link I have posted before.

Sometimes is better rebuilding a broken mod list (almost) from scratch, than trying to fix it. Fortunately Sober and Fifi made our lives much easier. I strongly recommend you to use one of their lists as base for your custom list, so you won't have to start again from zero.
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Old 09-28-13, 05:23 PM   #8
SnipersHunter
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Okay gap im gonna try it.
Maybe my Debugview of the Dbgview.exe can help? Should i post it?
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Old 09-28-13, 05:56 PM   #9
gap
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Quote:
Originally Posted by SnipersHunter View Post
Maybe my Debugview of the Dbgview.exe can help? Should i post it?
Yes, it can help. I am not fully capable to understand those logs, but hopefully someone with better experience than me will pop up.

P.S: something I forgot to ask: have you enabled any of the patches by TDW?
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Old 09-28-13, 06:19 PM   #10
volodya61
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Unfortunately DebugView never shows a reason of CTD..
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Old 09-28-13, 06:23 PM   #11
gap
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Quote:
Originally Posted by SnipersHunter View Post
Maybe my Debugview of the Dbgview.exe can help?
Quote:
Originally Posted by gap View Post
Yes, it can help.
Quote:
Originally Posted by volodya61 View Post
Unfortunately DebugView never shows a reason of CTD..
The famous last words. Okay, SnipersHunter, forget about my last answer
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Old 09-28-13, 06:34 PM   #12
Echolot
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But maybe someone gets a clue whats going on with your game.

Why is Debugview there (in the mod archive)?
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Old 09-28-13, 06:39 PM   #13
gap
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Quote:
Originally Posted by Echolot View Post
But maybe someone gets a clue whats going on with your game.

Why is Debugview there (in the mod archive)?
Good remark!

In any case, posting a Debugview log won't cost you anything. Do it SnipersHunter
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Old 09-29-13, 03:45 AM   #14
Trevally.
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Quote:
Originally Posted by gap View Post
Good remark!

In any case, posting a Debugview log won't cost you anything. Do it SnipersHunter
It was made or expanded by TDW to reocord what is happening during loading and game play.
If you study the reports you can see whole lot of information related to ships/mast-heights etc - this was when the stadi was being fixed
You will also see reports on mods installed.
Mouse clicking was a great interest to TDW showing clicks and map zooms (all to check UI functions)

And for me it records everything that happens or is about to happen with the automation engine - great for finding errors in tutorials or auto scripts

I'm sure it does a whole lot more too......I just won't tell you that you have a mod conflict and when mod a looks for info in file x mod b has already changed that = ctd
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Old 09-29-13, 05:37 AM   #15
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DebugView is a tool, original in the sysinternals suite .. now freely distributed by MS.

http://technet.microsoft.com/en-us/s.../bb896647.aspx
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