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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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But maybe someone gets a clue whats going on with your game.
Why is Debugview there (in the mod archive)? |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 | |
Navy Seal
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![]() Quote:
![]() If you study the reports you can see whole lot of information related to ships/mast-heights etc - this was when the stadi was being fixed You will also see reports on mods installed. Mouse clicking was a great interest to TDW showing clicks and map zooms (all to check UI functions) And for me it records everything that happens or is about to happen with the automation engine - great for finding errors in tutorials or auto scripts I'm sure it does a whole lot more too......I just won't tell you that you have a mod conflict and when mod a looks for info in file x mod b has already changed that = ctd ![]() ![]() |
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#4 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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DebugView is a tool, original in the sysinternals suite .. now freely distributed by MS.
http://technet.microsoft.com/en-us/s.../bb896647.aspx |
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#5 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I will send my debug view next week.
And yes i use patches by TDW |
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#6 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Oh man it just closed again the next session i will open my Debub view and post it here
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#7 | |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Here now it just closed after 1 hour of playing i cant post i its to long so sorry.
Hope you can help Maybe this one causes the closing? Quote:
Debug.LOG |
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#8 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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@Plj my modlist is in the first post
@sober its to 88 percent your mod order My mod order is right,right? Maybe one mod isnt compatible with another mod... Last edited by SnipersHunter; 10-19-13 at 01:54 PM. |
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#9 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#10 |
Ace of the deep .
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and start a new campaign
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#11 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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i already tried that but it didnt helped
I hope it could help Last edited by SnipersHunter; 10-20-13 at 10:46 AM. |
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#12 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Push
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#13 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Is this correct:
You CTD random, no difference in being in or outside port, no special thing you do or recieve at the moment of CTD. You save at important events but not all that often. You use a reasonable amount of TC. ? |
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#14 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Yes all is correct
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#15 | |
Navy Seal
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![]() Quote:
you will need 100% correct to call it sobers mod list - otherwise it is your mod list and by the sounds of it - it does not work As everyone keeps saying and nobody does remove all mods test sh5 unmodded add mods one at a time, testing a new career with each mod added thats what sober did to make sobers mod list |
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