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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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Sorry I'm not sure if this should go here...
Anyhow, I wondered if its possible to create- while not exactly a historically accurate simpit to scale, at least things like the torpedo launch box or even perhaps a small hooked in monitor in a periscope shaped holding, or torpedo settings box? Little add on things like that, I know a friend who could make the housings accurately but would a lot of coding need done? I know to launch a torpedo its just the enter key at least. Thanks. |
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#2 |
Airplane Nerd
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That would be very cool. I've seen different Flight Sim "SimPits" and I've even seen a company that makes MechWarrior cockpits.
Submarine stuff..... ![]() And, here's another thing to consider... I'm not sure if modifying the game in a way you might need to use all your devices will even be legal. There's that Software Act thingy that prevents some certain things. I'm not well versed in Piracy/Modification Laws. I'd go do some research if I was you. ![]() Very cool idea though! I discovered "Simpits" a few months back when somebody brought up the idea of a USB Whiz Wheel for SH3. I spent a while on different flight cockpit sites looking at costs and requirements. It's no small project if you want a decent one. For my flight sims? I usually lay down leaning up against something with speakers behind my head. One time, I was incredibly bored at home....So I built a Simpit out of blankets and pillows...put on some Turtle Beach headphones and turned them all the way up...then.....I had some fun with IL-2 (You are never too old for a pillow fort)
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#3 |
Willing Webfooted Beast
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What's a simpit?
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 | |
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As I say the torpedo launch key is enter, so there would be an equivalent keyboard part in the red launch button in the housing. To click torpedo 1 - 2 - 3 and so on, requires a click of the mouse (or is there a keyboard shortcut, i've not checked yet) but at the same time the clicking of the mouse activates code in Silent Hunter that selects it, it's all about macroing a shortcut on top, but not changing anything to do with SH. This is my understanding anyway, I could be wrong. Cybermat47 - |
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#5 | |
Airplane Nerd
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I thought you were going to make submarine parts and map them into the game.
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#6 |
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That's right, just spoke to my friend about it today too.
Would anyone be interested in something like this? If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first. Should be easy to have them light up too. I assume the TM version is more faithful? -edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead. Last edited by Grind_and_Click; 03-13-13 at 10:18 AM. |
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#7 | |
Airplane Nerd
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Sounds like a great idea. I'd be interested in seeing something like this done. It would be awesome.
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#8 |
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Righto, well is the Trigger Maru version the more authentic?
Would there be a problem copying their box in physical form? I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway. From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up? |
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#9 | |
Airplane Nerd
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Trigger Maru is a gameplay mod. Real Fleet Boat makes it historically accurate by the detail...but Trigger Maru ramps up the A.I. to give it an authentic feel. RFB looked good...but I wanted to "feel" the combat....So I chose TMO and RSRD Campaign Mod. I'd visit a fleet boat if you could and get some dimensions and details for your little project. If not, I'm sure there are tons of pictures online for you.
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