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-   -   Demi-Simpit? (https://www.subsim.com/radioroom/showthread.php?t=202946)

Grind_and_Click 03-11-13 08:11 PM

Demi-Simpit?
 
Sorry I'm not sure if this should go here...

Anyhow, I wondered if its possible to create- while not exactly a historically accurate simpit to scale, at least things like the torpedo launch box or even perhaps a small hooked in monitor in a periscope shaped holding, or torpedo settings box?

Little add on things like that, I know a friend who could make the housings accurately but would a lot of coding need done?

I know to launch a torpedo its just the enter key at least.

Thanks.

Red October1984 03-11-13 10:41 PM

That would be very cool. I've seen different Flight Sim "SimPits" and I've even seen a company that makes MechWarrior cockpits.

Submarine stuff..... :doh: That has to involve a crazy amount of coding and stuff. I like the idea...but unless you have a programmer, a good amount of time, some money, and you are willing to take on a big work load.....I don't see it happening.

And, here's another thing to consider...

I'm not sure if modifying the game in a way you might need to use all your devices will even be legal. There's that Software Act thingy that prevents some certain things. I'm not well versed in Piracy/Modification Laws.

I'd go do some research if I was you. :timeout:


Very cool idea though! I discovered "Simpits" a few months back when somebody brought up the idea of a USB Whiz Wheel for SH3. I spent a while on different flight cockpit sites looking at costs and requirements. It's no small project if you want a decent one.

For my flight sims? I usually lay down leaning up against something with speakers behind my head. One time, I was incredibly bored at home....So I built a Simpit out of blankets and pillows...put on some Turtle Beach headphones and turned them all the way up...then.....I had some fun with IL-2

(You are never too old for a pillow fort)

Cybermat47 03-11-13 10:53 PM

What's a simpit?

Grind_and_Click 03-12-13 02:01 AM

Quote:

Originally Posted by Red October1984 (Post 2023921)
Submarine stuff..... :doh: That has to involve a crazy amount of coding and stuff. I like the idea...but unless you have a programmer, a good amount of time, some money, and you are willing to take on a big work load.....I don't see it happening.

The coding (not even sure it would require any yet) wouldn't edit any of Silent Hunters.

As I say the torpedo launch key is enter, so there would be an equivalent keyboard part in the red launch button in the housing.

To click torpedo 1 - 2 - 3 and so on, requires a click of the mouse (or is there a keyboard shortcut, i've not checked yet) but at the same time the clicking of the mouse activates code in Silent Hunter that selects it, it's all about macroing a shortcut on top, but not changing anything to do with SH.

This is my understanding anyway, I could be wrong.

Cybermat47 - http://www.youtube.com/watch?v=sMCPnVK_24Q

Red October1984 03-12-13 01:21 PM

Quote:

Originally Posted by Grind_and_Click (Post 2023960)
The coding (not even sure it would require any yet) wouldn't edit any of Silent Hunters.

As I say the torpedo launch key is enter, so there would be an equivalent keyboard part in the red launch button in the housing.

To click torpedo 1 - 2 - 3 and so on, requires a click of the mouse (or is there a keyboard shortcut, i've not checked yet) but at the same time the clicking of the mouse activates code in Silent Hunter that selects it, it's all about macroing a shortcut on top, but not changing anything to do with SH.

I see what you are saying here. Just take a keyboard and set it up differently.

I thought you were going to make submarine parts and map them into the game.

Grind_and_Click 03-13-13 09:43 AM

That's right, just spoke to my friend about it today too.

Would anyone be interested in something like this?

If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first.

Should be easy to have them light up too.

I assume the TM version is more faithful?

-edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead.

Red October1984 03-13-13 05:17 PM

Quote:

Originally Posted by Grind_and_Click (Post 2024522)
That's right, just spoke to my friend about it today too.

Would anyone be interested in something like this?

If we can figure out a macro for selecting which torpedo in particular you want to fire, apposed to just toggling through from one to the next (1 > 2 > 3 > 4 etc) then we will definitely have a go at the torpedo launch box first.

Should be easy to have them light up too.

I assume the TM version is more faithful?

-edit- just had a thought though, if there's problems with the macro, can at the very least have the lights toggle through also instead.


Sounds like a great idea. I'd be interested in seeing something like this done.

It would be awesome.

Grind_and_Click 03-13-13 09:37 PM

Righto, well is the Trigger Maru version the more authentic?

Would there be a problem copying their box in physical form?

I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway.

From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up?

Red October1984 03-13-13 10:06 PM

Quote:

Originally Posted by Grind_and_Click (Post 2024963)
Righto, well is the Trigger Maru version the more authentic?

Would there be a problem copying their box in physical form?

I only really want to try and make it authentic, so if we were striving for what it actually looked like then I guess that's what everyone's been doing anyway.

From what i've seen the launch stations for torpedos are way bigger, I suspect (as many of you will already know) Silent Hunter just created a mock up?

Silent Hunter created their own little 3D control room. I don't know how authentic they are....

Trigger Maru is a gameplay mod. Real Fleet Boat makes it historically accurate by the detail...but Trigger Maru ramps up the A.I. to give it an authentic feel.

RFB looked good...but I wanted to "feel" the combat....So I chose TMO and RSRD Campaign Mod.

I'd visit a fleet boat if you could and get some dimensions and details for your little project. If not, I'm sure there are tons of pictures online for you.


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