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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2012
Posts: 5
Downloads: 17
Uploads: 0
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Hey guys,
I'm new to the game (bought it today) and have installed the Magnum Opus mod, and was wondering what other mods are worth adding? I have seen people mimicking Das Boot with the crew and flags, so I was wondering what Mods do that as I can't tell by the descriptions. I'm new to game modding so it's all kinda confusing. Any help would be greatly appreciated! |
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#2 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Been there before but check out these threads about modding
http://www.subsim.com/radioroom/showthread.php?t=162702 A good Mods list that works well .. http://www.subsim.com/radioroom/showthread.php?t=192374 How to download and install mods video thread http://www.subsim.com/radioroom/show...7&postcount=26 How to play at and use these mods !!these are geared towards 100% realisum .. I highley recomend playing at that level game doesnt get predictable at that level -- kriegsmarine school ! the how too's . http://www.subsim.com/radioroom/showthread.php?t=181538 Theres alot of captains that talior there mods list to thier liking stick to one mods list and try to get the most out of it when using them . learn and read what each mod does Welcome to Subsimming !!
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Captain AJ ![]() |
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#3 |
Swabbie
![]() Join Date: Mar 2012
Posts: 5
Downloads: 17
Uploads: 0
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Thanks a lot!
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#4 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
Uploads: 0
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Captain AJ ![]() |
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#5 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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In the effort of saving you a bit of frustration...
I've played a few of the bigger mods. But I think most of our problems are coming from too much modding. I tend to play with as few mods as possible but still provide what I'm looking for. For me, it's just passing time and sinking ships with what is provided. I don't need fancy equipment to make it easy. But I do like it pretty. Very pretty if possible. I also like it accurate if I can get it. But as long as it's fun at the end of the day is really all that matters. I've been testing mods for the last week and I think I have a fairly stable mod list right now. But there are still a few bugs in the game and I think they are in the base part of the game and not the mods. For instance, I just had to save and quit SH5 because the rain drops were not being removed from the screen any more. I've been on a long (2 week) patrol and have sunk 51000 tons so far. On my way back. Anyway, my mod list, if you like a pretty but simple... Remove Electric Torpedo Wakes sobers see thru wake fix Unterseeboot II SFX Real Environment - Revision_3 CSPMagui by DrJones Beta v 2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith The boat behaves pretty good and I have just watched Das Boot (again) to verify that the boat float level is correct and bob and sway looks correct. Outstanding job TDW, you did very well on that. Well, back to the mission... ![]() |
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#6 | |
Swabbie
![]() Join Date: Mar 2012
Posts: 5
Downloads: 17
Uploads: 0
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#7 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
Uploads: 0
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I think most of the mods came from this site but the sounds you asked about came from http://forums.ubi.com/showthread.php...SFX-Mod-Forums
I just went to google and put in the name and the first link it came to pointed to it. |
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#8 |
Swabbie
![]() Join Date: Mar 2012
Posts: 8
Downloads: 18
Uploads: 0
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Thanks!
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Tags |
mods, new member |
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