SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-14-11, 11:43 AM   #1
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default [TEC] Ingame applets

I wonder, if we are able to create ingame applets? I miss some kind of virtual bookstore, a virtual logbook to write down notes, some ingame games, like chess, etc...and some ingame app for decoding enigma radio messages.

__________________


urfisch is offline   Reply With Quote
Old 06-14-11, 11:52 AM   #2
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

TDW promissed a loooooong time ago when we worked on SOAN database that he will help with The Library project. Now word since then.
Zedi is offline   Reply With Quote
Old 06-14-11, 12:26 PM   #3
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by urfisch View Post
I wonder, if we are able to create ingame applets? I miss some kind of virtual bookstore, a virtual logbook to write down notes, some ingame games, like chess, etc...and some ingame app for decoding enigma radio messages.

another question, do you still working on creating TDW`s interrior smoke and fire effects for the rest of the interrior rooms, or is this project on hold ?
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 06-15-11, 01:12 PM   #4
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

all my projects are on hold...i am sorry for that. real live issues keep me busy...

__________________


urfisch is offline   Reply With Quote
Old 06-15-11, 06:46 PM   #5
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

It is fairly simple to place a 'call' in any exe file to do what you want.
This 'call' would execute any outside program as you want it to.
Or it can be embedded if you so wish.
It's nothing a fairly smart person can't figure out in roughly a weekend.
All the source code to do things like this can be found in about an hour or less.
You do need to know some sort of codeing to start with.
C++ is a big help as it is the fastest code wise for doing inserts and is nearly bullet proof.
The outside programing code can be anything you wish for the most part.
I suggest Lua or Python.
The advantage to Python as you can create exe stand alones with it.
  Reply With Quote
Old 06-16-11, 04:39 AM   #6
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

hey private...

nice to see you taking part in this. thanks a lot for your kind answer. but coding is nothing i will learn in these times. maybe when i retire, i will dig into stuff like this. i just wanted to know, how possible this is.

ingame applets would be a great immersion to the game. i just remember the historical media library of AOTD. it was not ingame, but very interesting. spent some time in it. would be great to sit back in the captains corner and grab a book in the applet or play some chess or cards against one of the crew members.

especially for a "real time experience"...

__________________


urfisch is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.