![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
When asking for a mod one day a subsim member once asked me why not stop whining and mod your-self? Although i suspected the guy being an ******* he did have a good point there. Allthought i think its hard to mod crew managment on the level of sh-4 for sh-5 i feel compeled to add my contribution to sh-5 and the mod community for all the wonderfull mods i,ve been givenh by "god" and who knows maybe allong the line i might even look into crew managment. But for know i must get into the mod at hand so stop the bull**** and get to the point right? Well i will . A while ago my good frend hansolo 78 started a mod adding the much missed band/fanfare at port (thank god for love from the homefront) and lowered the piers which were so high it looked like they had to load/unload the uss enterprise or something. Also he added the momuments and a brige at kiel and changed the terrein surrounding the port. Unfortunatly due to personal reasons the mod was not finished but he released it in an unfinshed state. I spoke to hansolo and asked him if i could adopt he,s mod and finish it and he said yes. But i wish to take it a step further and i wish to work with the u-boat pen als well so we can maybe have some other u-boats in the pen and possibly add some more dockworkers to the rest of the pen so we can have something like we say in the das boot u-boat pen scenes. So i will try to continue Hansolo,s work and take it to the next level . Since i,m yet unfamliar with his files and must orientate myself with the mod situation i might take some time so this mod will not be (re)released any time soon. However since i nolonger have a job as of now i have loads of time on my hand so time will not be an issue. Ill keep you updated and here is a link to hansolo,s mod for the status quo
http://www.subsim.com/radioroom/showthread.php?t=166104
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 03-24-11 at 04:01 PM. |
![]() |
![]() |
![]() |
#2 |
Shore leave
![]() Join Date: Jul 2009
Location: Australia
Posts: 70
Downloads: 668
Uploads: 0
|
![]()
Love it ,some manned flak guns on the roof of the pens would be great
![]() |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Yes i was thinking the same thing. It i remember correctly they had them in a Sh-3 ,supermod.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() |
![]()
Yes, it is, in WarAceCampaign (WAC) SuperMOD !
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() |
![]()
Yes, I made them
![]() |
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() |
![]()
Yes, wonderful work for SH3 (WAC) !!!
![]() @ Han: Nice avatar at the moment... ![]() |
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() |
![]()
@HanSolo
Would it be possible to import your Flak Guns MOD into SH5 to place around ports? @Oscar19681 If you plan to work on the Sub Pen, do you think you can cinsider turn cage in the back of the sub pen into a Office with desk, bunks and filing cabinets? |
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Well this would require me to do 3-d artwork and import it into sh-5. Since creating 3-d stuff and succesfully importing and placing into sh-5 is still work in progress i think it will be hard to do. Also i have no 3-d artwork experience it will make it even harder.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#10 | |
The Old Man
![]() |
![]() Quote:
The Models already exist but Textures are missing from SH5. Textures can be pulled from SH4. SKWAS S3D 3ditor can be used to list/assign required textures. |
|
![]() |
![]() |
![]() |
|
|