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Old 03-25-11, 03:32 PM   #1
Magic1111
Silent Hunter
 
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Originally Posted by oscar19681 View Post
It i remember correctly they had them in a Sh-3 ,supermod.
Yes, it is, in WarAceCampaign (WAC) SuperMOD !
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Old 03-25-11, 03:45 PM   #2
HanSolo78
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Originally Posted by Magic1111 View Post
Yes, it is, in WarAceCampaign (WAC) SuperMOD !
Yes, I made them
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Old 03-25-11, 03:59 PM   #3
Magic1111
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Yes, I made them
Yes, wonderful work for SH3 (WAC) !!!

@ Han: Nice avatar at the moment...
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Old 03-25-11, 08:34 PM   #4
TheBeast
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@HanSolo
Would it be possible to import your Flak Guns MOD into SH5 to place around ports?

@Oscar19681
If you plan to work on the Sub Pen, do you think you can cinsider turn cage in the back of the sub pen into a Office with desk, bunks and filing cabinets?
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Old 03-26-11, 01:34 AM   #5
HanSolo78
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@HanSolo
Would it be possible to import your Flak Guns MOD into SH5 to place around ports?
Should be possible...
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Old 03-28-11, 08:39 AM   #6
oscar19681
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Originally Posted by TheBeast View Post
@HanSolo
Would it be possible to import your Flak Guns MOD into SH5 to place around ports?

@Oscar19681
If you plan to work on the Sub Pen, do you think you can cinsider turn cage in the back of the sub pen into a Office with desk, bunks and filing cabinets?
Well this would require me to do 3-d artwork and import it into sh-5. Since creating 3-d stuff and succesfully importing and placing into sh-5 is still work in progress i think it will be hard to do. Also i have no 3-d artwork experience it will make it even harder.
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Old 03-28-11, 02:20 PM   #7
TheBeast
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Originally Posted by oscar19681 View Post
Well this would require me to do 3-d artwork and import it into sh-5. Since creating 3-d stuff and succesfully importing and placing into sh-5 is still work in progress i think it will be hard to do. Also i have no 3-d artwork experience it will make it even harder.
Look in "Silent Hunter 5\data\Interior\CaptainRoomGE".
The Models already exist but Textures are missing from SH5.
Textures can be pulled from SH4.
SKWAS S3D 3ditor can be used to list/assign required textures.
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