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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Hi,
Yesterday I continued on a newly started campaign, and after a while I came over a single enemy sub cruising north of Scotland. I ran on the surface and it spotted me and started to cruise back and fourth and followed me. I was out of ammo, so I tried to set the sub to "flank speed" to get away from the sub and increased time compression. My problem was that the timecompression automatically reduced itself (because I was close to the enemy sub), and the sub continued to follow me, so I was stuck on low time compression with a annoying mosquito sub which I didn't get away from. Does anyone know if there is a option or a setting to prevent the timecompression to reduce itself whenever there is a nearby enemy ship? By the way, I'm running the great mod The Dark Wraith's UI mod. Thanks ![]()
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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if you use travel mode the tc is still droping?
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#3 |
Navy Seal
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When a sub or ship latches onto you the only way to get rid of it is to save and reload. This is a stock bug and can happen with friendlies too.
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#4 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Wow, I had the same encounter north of Scotland yesterday, I found it thrilling! Fired the sub with deck gun, but didn't hit it in the storm, and the sub dove. I followed it to periscope depth and listened it location. We were really close, and I even planned to fire a torpedo at it, but decided to give up and save my last torpedos. So we finally departed, but it was really nice change for the usual patrol routines. I even was bit scared if it would fire torpedo at me, but I guess the AI can't do that.
But for the actual question, I used travel mode to make time scaling possible, first at 64 x speed, then higher. No problems for me. |
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#5 |
Black Magic
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#6 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The sub traveling around Ireland is an invincible sub, you cannot sink her. Even hit takes no damage. Was reported few times by others and I also meet her once. She dodged my first torpedo, second one barely scratched her paint, then she dived and got lost. Think its a ghost sub.
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#8 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Hmm i had multiple encounters with enemy subs. They never attacked me with no torpedo,s
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#9 | |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() Quote:
I tried this, but it didn't work actually. I guess I have to reload the game from somewhere before I met this sub. But I remember from modding SH3 or SH4 that there was some cfg file or something which could be altered to change the "trigger actions" for timecompression drop. If someone can remember which file this was it would be of much help.
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#10 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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C:\Users\Administrator\Documents\SH5\data\cfg edit the main.cfg file with notepad and look at these lines: TimeStop=0 RealTime=1 LandProximity=8,8192 CriticalDamage=1,1024 CrewEfficiency=128 AirEnemyDetected=1,8 SoundEffects=2 CharacterAnim=32 FriendDetected=32,8192 EnemyDetected=8,64 RadioReport=32,8192 Particles=32 PrayState=8,32 HunterState=8,32 3DRender=32 Maximum=8192 change them to suit your taste regards |
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#11 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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![]() Perfect! This is the one ![]() Thanks for pointing it out.
__________________
![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#12 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#13 |
Sonar Guy
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When i have ships or subs attaching themselves to me I wait till dark, surface run at flank speed with TC at 2048 and somtimes i can run any from them,If I have the room.I have had 80% luck with this.
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#14 | |
Navy Seal
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The fix is to save - reload. Perharp this one was stalking you ![]() |
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