![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Sep 2010
Posts: 4
Downloads: 0
Uploads: 0
|
![]()
I haven't grabbed the game yet but was curious - does it uses metric or English units? I'm guessing metric since we're talking about U-boats but would like to make sure.
I plan to use a maneuvering board to help with firing solutions, so knowing the units of measure will be a big help. Thanks! |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
Metric, but also Knots, which are not metric.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#3 |
Eternal Patrol
![]() |
![]()
And that's one of the weirdest things in maritime history. Originally a nautical mile as accepted as 2000 yards, but in 1929 the standard was established as exactly 1852 meters, or 2,025.372 yards, or 6,076.1155 feet.
So oddly enough, a nautical mile really is metric. ![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#4 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]() Quote:
![]() I was sure - though I didn't rethink that thoroughly - that 1 naval mile is defined as 1 minute of latitude on equator, which would make it a non-metric value, thus making also knots non-metric... But I was wrong. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
|
![]() |
![]() |
![]() |
|
|