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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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[REL] Reaper7 Mod - Stadimeter Fix
Update to be Patch 1.2 Compatible.
"Fix for Skwasjer's Digital Clock UI below" ![]() Its taken a while, but I give to a solution for the Stadimeter bug. Can be used with stock SH5. Install using JGSME or extract to SH5 install directory. I won't say anymore pics say it all. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download Link For V1.2: http://www.subsim.com/radioroom/downloads.php?do=file&id=1921 Patch for Skwasjer Digital Clock UI: http://www.subsim.com/radioroom/downloads.php?do=file&id=1926 Last edited by reaper7; 06-29-10 at 01:10 PM. Reason: Update to Stadimeter Mod V1.2 |
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#2 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Good going man!
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks SteelViking. Bit of a nightmare uploading the Pics (In the Wrong Order) and evertime I gave it the correct link it still saved with the old ones
![]() Oh well resolved now. Take her for a Test Drive and see how she feels ![]() |
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#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Tested it out, seems to work just as you explained it, congrats. Only thing that threw me off, was using the stock UI, because I am so used to using your UI
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Excellent. I will be putting this in to my UI as well. The SH4 manual just to buggy.
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#6 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Annnnnnnnnnnnnnnnnnnd that will pretty much complete this game!
For me, anyway. JCC |
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#7 |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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This is awesome.
![]() Just fired it up on a test mission with static targets and it works great! ![]() Only drawback: it conflicts with the digital clock mod for the stock HUD. Edit: Testing on a moving target, I am having no luck getting the speed estimate to work. It returns the "There must be at least 5 seconds between measurements" error. Am I missing something?
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. Last edited by Seaman_Hornsby; 06-28-10 at 07:33 PM. |
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#8 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat
![]() Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you. |
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#9 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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Congratulations. You have solved a capital bug in SH5. Bravo.
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#10 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear ![]() |
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#11 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Is the range reading changing in the sXO Dialog when you press the update button. It sounds like it still working like stock for you. Can you give me the name of the ship your targeting the rang via TAI Map ruler. The range XO dialog reports after using the Stadimeter before pressing update. And the range after pressing update. I tested this with a lot of ships at different ranges. And all worked ok for me at mast height. ![]() Quote:
![]() Will update this for V1.2. And release a compatiable one for the digital clock. Anybody got a link to the digital clock Mod ![]() |
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#12 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Here you go my friend: http://www.subsim.com/radioroom/showthread.php?t=165545
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#13 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Cheers Mate ![]() About to upload V1.2 Fixed Edition. Will make a Digital Clock Fix next ![]() |
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#14 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Stadimeter Mod V1.2 now available for Download
Fixed the Mod not having the New features Introduced by Patch 1.2
![]() Fix for Skwasjer's Digital Clock UI released. Download Link in First Post ![]() Last edited by reaper7; 06-29-10 at 01:08 PM. Reason: New Download Links |
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#15 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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Thanks Reaper, great job
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Tags |
fix, mod, range, stadimeter |
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