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[REL] Reaper7 Mod - Stadimeter Fix
Update to be Patch 1.2 Compatible.
"Fix for Skwasjer's Digital Clock UI below" :arrgh!: Its taken a while, but I give to a solution for the Stadimeter bug. Can be used with stock SH5. Install using JGSME or extract to SH5 install directory. I won't say anymore pics say it all. :yeah: http://i1004.photobucket.com/albums/...s/StadMod1.jpg http://i1004.photobucket.com/albums/...s/StadMod2.jpg http://i1004.photobucket.com/albums/...l/StadMod3.jpg http://i1004.photobucket.com/albums/...StadMod4-1.jpg http://i1004.photobucket.com/albums/...s/StadMod5.jpg http://i1004.photobucket.com/albums/...s/StadMod6.jpg Download Link For V1.2: http://www.subsim.com/radioroom/downloads.php?do=file&id=1921 Patch for Skwasjer Digital Clock UI: http://www.subsim.com/radioroom/downloads.php?do=file&id=1926 |
Good going man!:yeah:
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Thanks SteelViking. Bit of a nightmare uploading the Pics (In the Wrong Order) and evertime I gave it the correct link it still saved with the old ones :nope:.
Oh well resolved now. Take her for a Test Drive and see how she feels :woot:. |
Tested it out, seems to work just as you explained it, congrats. Only thing that threw me off, was using the stock UI, because I am so used to using your UI:haha:
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Excellent. I will be putting this in to my UI as well. The SH4 manual just to buggy. :yeah:
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Annnnnnnnnnnnnnnnnnnd that will pretty much complete this game!
For me, anyway. JCC |
This is awesome. :yeah:
Just fired it up on a test mission with static targets and it works great! :salute: Only drawback: it conflicts with the digital clock mod for the stock HUD. Edit: Testing on a moving target, I am having no luck getting the speed estimate to work. It returns the "There must be at least 5 seconds between measurements" error. Am I missing something? |
I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat :D The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.
Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you. |
Congratulations. You have solved a capital bug in SH5. Bravo.
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Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear :-? (Depth under the keel, and return to course). |
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Is the range reading changing in the sXO Dialog when you press the update button. It sounds like it still working like stock for you. Can you give me the name of the ship your targeting the rang via TAI Map ruler. The range XO dialog reports after using the Stadimeter before pressing update. And the range after pressing update. I tested this with a lot of ships at different ranges. And all worked ok for me at mast height. :up: Quote:
Will update this for V1.2. And release a compatiable one for the digital clock. Anybody got a link to the digital clock Mod :06:. |
Here you go my friend: http://www.subsim.com/radioroom/showthread.php?t=165545
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Cheers Mate :up:. About to upload V1.2 Fixed Edition. Will make a Digital Clock Fix next :yeah: |
Stadimeter Mod V1.2 Uploaded
Stadimeter Mod V1.2 now available for Download
Fixed the Mod not having the New features Introduced by Patch 1.2
Fix for Skwasjer's Digital Clock UI released. Download Link in First Post :up: |
Thanks Reaper, great job :up:.
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