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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2006
Location: Italy
Posts: 30
Downloads: 10
Uploads: 0
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I'm starting to wonder. I have my number 2 order my men to man the flak guns, they do so, but then even with the whole RAF diving on us, they do nothing. They still wait for me to get on their case and man the guns myself
is there a way to make them actually fire? Otherwise having additional guns would be completely useless since quite obviously I can man only one at a time |
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#2 |
Watch
![]() Join Date: May 2010
Posts: 16
Downloads: 17
Uploads: 0
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You need to use the binoculars then you press space bar to highlight the target and the desk gun will fire.
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#3 |
Watch
![]() Join Date: Mar 2006
Location: Italy
Posts: 30
Downloads: 10
Uploads: 0
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Umh, you mean the UZO on the bridge? The problem with that is that it's very limited in elevation, so I cannot really get planes with it. How do I select planes?
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#4 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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No he means the binoculars - roll your mouse wheel (either backwards or forwards - can't remember if it makes a difference) this should bring up the binocular view. Hit the space bar when lined up on the target in this view.
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#5 |
Watch
![]() Join Date: Mar 2006
Location: Italy
Posts: 30
Downloads: 10
Uploads: 0
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oh, thanks, i got it now. Ain't it great that Ubisoft wants to do away with paper manual? I can't even count how many undocumented features this game has
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#6 | |
Samurai Navy
![]() Join Date: Nov 2009
Location: kapandriti, Greece
Posts: 576
Downloads: 103
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#7 |
Sailor man
![]() Join Date: Apr 2009
Location: Bayville
Posts: 43
Downloads: 347
Uploads: 0
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You neeed to tell the deck officer to man the FLAK GUNS! Once done use your mouse button 3 (Wheel) and use the binos to ID the target. Once aguired hit space to lock and the crew will engage. Remember you can also set the parimeters for how to engage the target.
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http://i727.photobucket.com/albums/w...TAMERICA-1.jpg |
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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If you're using one of the Officer Order bars, you can set your flak gunners to open fire at will at different types of targets at different ranges automatically, just like in SH3.
The only problem is most planes remain out of even long range. And the gunners suck. ![]() |
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#9 |
Nub
![]() Join Date: Sep 2011
Location: Australia
Posts: 4
Downloads: 28
Uploads: 0
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Well my game's AA capability is completely bugged.
First of all, it is almost impossible to highlight the enemy as the binoculars move up and down and I have to aim quite a bit above the plane before the reticule turns red, and even when it does it can never highlight it as the sweet spot is about as big as a pin prick. On top of that, when i do manage to highlight the plane, which is rare, my bloody gunners shoot hundreds of meters under the plane. How can I fix this? P.S. the planes have NEVER attacked me....not even once. |
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#10 |
Navy Seal
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Install a UI mod and IRAI. You will find both in the mods section.
See here for help http://www.subsim.com/radioroom/showthread.php?t=190656 ![]() |
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