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Old 05-20-10, 08:23 AM   #1
Klub Bilderberg
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Default Stadimeter bugged

I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.

Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter.

discuss.
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Old 05-20-10, 08:27 AM   #2
kylania
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Welcome aboard!

You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
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Old 05-20-10, 08:33 AM   #3
Klub Bilderberg
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Originally Posted by kylania View Post
Welcome aboard!
That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
can someone confirm that stadimeter works accurate with that addon?
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Old 05-20-10, 08:48 AM   #4
Blood_splat
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Dude this is subsim!
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Old 05-20-10, 09:32 AM   #5
kylania
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Originally Posted by Klub Bilderberg View Post
can someone confirm that stadimeter works accurate with that addon?
Erm, I just did...
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Old 05-20-10, 10:31 AM   #6
Shiplord
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The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
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Old 05-20-10, 10:49 AM   #7
severniae
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Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
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Old 05-20-10, 10:59 AM   #8
Klub Bilderberg
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Quote:
Originally Posted by severniae View Post
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top.
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Old 05-21-10, 09:31 AM   #9
jdkbph
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Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Actually the use of the stadimeter in the game (SH3/4/5) is right on... for that time period. Unless the Germans did it differently than everyone else (I'll be happy to stand corrected if they did), mast head height was always taken from the waterline.

See section 4J of the Periscope manual on line at maritime.org.

JD

Last edited by jdkbph; 05-21-10 at 10:35 AM.
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Old 05-22-10, 06:17 AM   #10
Nausicaa
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Quote:
Originally Posted by kylania View Post
Welcome aboard!

You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter)
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Old 05-22-10, 01:03 PM   #11
kylania
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Quote:
Originally Posted by Nausicaa View Post
Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter)
You should report that in TDW's mod post, because you're the exception. Standimeter is working perfectly as of 2.5 for most users and most ships. Please report to TDW what wasn't working so he can see if it's a language issue or what.
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Old 05-23-10, 04:26 AM   #12
Klub Bilderberg
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Quote:
Originally Posted by kylania View Post
You should report that in TDW's mod post, because you're the exception. Standimeter is working perfectly as of 2.5 for most users and most ships. Please report to TDW what wasn't working so he can see if it's a language issue or what.
it works better but its not perfect. Sometimes it reads wrong mast hights. Not sure under which circumstances.
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Old 05-23-10, 04:46 AM   #13
jwilliams
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Quote:
Originally Posted by Nausicaa View Post
Hello there,

I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken.
Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter)

Works fine for me.
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Old 05-23-10, 06:17 PM   #14
TwistedFemur
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Quote:
Originally Posted by Klub Bilderberg View Post
I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.

Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter.

discuss.
It's been bugged since SHIII
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