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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2010
Posts: 12
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I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.
Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter. discuss. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Welcome aboard!
![]() You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy! |
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#3 | |
Swabbie
![]() Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
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#4 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
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Dude this is subsim!
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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#6 |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
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The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.
During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static. |
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#7 | |
Stowaway
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How would the real U-boot captains cope with this problem, I wonder. |
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#8 | ||
Swabbie
![]() Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
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yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top. |
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#9 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
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See section 4J of the Periscope manual on line at maritime.org. JD Last edited by jdkbph; 05-21-10 at 10:35 AM. |
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#10 | |
Mate
![]() Join Date: Dec 2008
Posts: 52
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I am afraid it doesn't. I run the UI 2.5, and the stadimeter is definitely broken. Ran extensive testing yesterday - the stadi turns out wrong distances all the time. This is really a game breaker for those who want to use manual targetting. (and yes I know how to use the stadimeter) ![]() |
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#11 | |
Silent Hunter
![]() Join Date: Aug 2006
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#12 |
Swabbie
![]() Join Date: May 2010
Posts: 12
Downloads: 47
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it works better but its not perfect. Sometimes it reads wrong mast hights. Not sure under which circumstances.
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#13 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Works fine for me. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#14 | |
Frogman
![]() Join Date: Jan 2005
Posts: 302
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