SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-20-10, 08:33 AM   #1
Klub Bilderberg
Swabbie
 
Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
Welcome aboard!
That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy!
can someone confirm that stadimeter works accurate with that addon?
Klub Bilderberg is offline   Reply With Quote
Old 05-20-10, 08:48 AM   #2
Blood_splat
Samurai Navy
 
Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
Default

Dude this is subsim!
Blood_splat is offline   Reply With Quote
Old 05-20-10, 09:32 AM   #3
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Klub Bilderberg View Post
can someone confirm that stadimeter works accurate with that addon?
Erm, I just did...
__________________

kylania is offline   Reply With Quote
Old 05-20-10, 10:31 AM   #4
Shiplord
Helmsman
 
Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
Default

The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Shiplord is offline   Reply With Quote
Old 05-20-10, 10:49 AM   #5
severniae
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
  Reply With Quote
Old 05-20-10, 10:59 AM   #6
Klub Bilderberg
Swabbie
 
Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by severniae View Post
Good point, I'd never actually thought of that!

How would the real U-boot captains cope with this problem, I wonder.
Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.

yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top.
Klub Bilderberg is offline   Reply With Quote
Old 05-20-10, 11:21 AM   #7
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
Default

@Shiplord

Great post, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 05-20-10, 11:41 AM   #8
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Sonarman View Post
@Shiplord

Great post, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files?
Because that would be a drastic change that would satisfy a small handful of people and would probably be incompatible with other ship packs and completely at odds with stock features?
__________________

kylania is offline   Reply With Quote
Old 05-20-10, 12:21 PM   #9
Navarre
Helmsman
 
Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by kylania View Post
...and would probably be incompatible with other ship packs and completely at odds with stock features?
That's the problem with the stadimeter in the Silent Hunter series, it's broken by design since SHIII
Navarre is offline   Reply With Quote
Old 05-21-10, 09:31 AM   #10
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by Shiplord View Post
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.

During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static.
Actually the use of the stadimeter in the game (SH3/4/5) is right on... for that time period. Unless the Germans did it differently than everyone else (I'll be happy to stand corrected if they did), mast head height was always taken from the waterline.

See section 4J of the Periscope manual on line at maritime.org.

JD

Last edited by jdkbph; 05-21-10 at 10:35 AM.
jdkbph is offline   Reply With Quote
Old 05-21-10, 12:21 PM   #11
Navarre
Helmsman
 
Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
Default

As far as I know, there were no stadimeter on the German subs. The distance were simply estimated because it plays no role in the method the Germans used. They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem also called intercept theorem. No matter how far a target is away, if it is still within the range of a torpedo, the distance is not important. The correction angle is always the same no matter how far away the target is, if the speed and heading of the target don't change.
Navarre is offline   Reply With Quote
Old 05-21-10, 03:50 PM   #12
jdkbph
Captain
 
Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
Default

Quote:
Originally Posted by Navarre View Post
As far as I know, there were no stadimeter on the German subs. The distance were simply estimated because it plays no role in the method the Germans used. They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem also called intercept theorem. No matter how far a target is away, if it is still within the range of a torpedo, the distance is not important. The correction angle is always the same no matter how far away the target is, if the speed and heading of the target don't change.
The link HERE seems to suggest this is correct. At least for other than early war boats. Apparently the early war boats had stadimeters in the attack scope, but the later binocular optics did not allow the installation of a stadimeter.

BTW, the full link is broken at the moment, which is why I linked to the "quick view".

JD
jdkbph is offline   Reply With Quote
Old 05-21-10, 04:37 PM   #13
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by Navarre View Post
They use for the solution, a collection of firing tables and these tables are based on the mathematical formulas of the Thales' theorem
2008 this table based on Thales' theorem was posted on the Ubisoft forum

I used it in SHIII and it worked nearly perfect
__________________
--
Vapor-ware is always easier to sell because there's no limit what it can do!
Seeadler is offline   Reply With Quote
Old 05-22-10, 06:26 AM   #14
Nausicaa
Mate
 
Join Date: Dec 2008
Posts: 52
Downloads: 41
Uploads: 0
Default

Quote:
Originally Posted by Seeadler View Post
2008 this table based on Thales' theorem was posted on the Ubisoft forum

I used it in SHIII and it worked nearly perfect
Wow, very interesting! Could you explain a little more how this works ? Thanks a lot !
Nausicaa is offline   Reply With Quote
Old 05-23-10, 04:40 AM   #15
Klub Bilderberg
Swabbie
 
Join Date: May 2010
Posts: 12
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Seeadler View Post
2008 this table based on Thales' theorem was posted on the Ubisoft forum

I used it in SHIII and it worked nearly perfect
this is nothing more but a lead angle chart. You still need speed and angle on bow to use that. You dont need range for lead angle calculation but you still need it to find the speed and course of target. You cant estimate everything.
Klub Bilderberg is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.