![]() |
Stadimeter bugged
I guess im not the only one who was confused about strange values returned from stadimeter. I wanted to try out changing the mast height parameters for each ship same way it was made by modders for sh4. But it turned in no results.
Out of curiosity ive false identified a known ship during a test mission. To my surprise the stadimeter values didnt change. So i came to the conclusion that it doesnt matter whether you identify the target right or wrong. The game engine seems to ignore the individual mast heights for each ship, it just takes some default value which might be more or less acurate. So there is definetely a bug with the stadimeter. discuss. |
Welcome aboard! :salute:
You're entirely correct in your observations of remaining bugs with the 1.2 patch. That said, TheDarkWraith's NewUI + TDC 2.5.0 fixes the standimeter. Enjoy! |
Quote:
|
Dude this is subsim!:rock:
|
Quote:
|
The use of the Statimeter in the game is nonsense because measurement of the height from sea surface to the top of the mast never provide accurate results, because an empty tanker for example has a shallower draft than a full tanker and thus also the height to the top of the mast is differently with the same type of vessels.
During my time in the navy we measured the mast height from his root to the top and not from sea level because only this value is static. |
Quote:
How would the real U-boot captains cope with this problem, I wonder. |
Quote:
Quote:
yes its true. The mast height is taken from root to top. Ive been saying this during sh3 times already. But on the other hand its easier to messure from sea level and there is always same draft regardless of payload for each ship anyway. If you want realism someone make a stadimeter mod that works from root to top. |
@Shiplord
Great post:up:, that never occured to me but the reasoning is obvious, perhaps theDarkWraith could make this change in his multiple UI mod the ship config files? |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Wait, you don't have to line up to the waterline first?
What I've been doing now is line up the horizontal black line in the peri to the target's waterline, activated the stadi, and then raised the black line of the second picture that appears to the top of the mast of the original (non-moving) image. Are you saying that's not necessary? How does one do it otherwise? Itkovian |
All times are GMT -5. The time now is 10:31 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.