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Old 04-14-10, 02:00 AM   #1
rea00cy
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Default Program to open .anm files

Does anybody knows which program would be able to work with .anm files?

Any suggestion would be greatly appreciated,

Thanks,

rea00cy
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Old 04-14-10, 05:42 AM   #2
Fader_Berg
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Do a search at http://fileext.com
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Old 04-14-10, 05:52 AM   #3
SquareSteelBar
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Quote:
Originally Posted by rea00cy View Post
Does anybody knows which program would be able to work with .anm files?...
S3D - Silent 3ditor
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Old 04-14-10, 08:43 AM   #4
Hitman
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anm in SH3 is an animation or sequence of movements. A 3D object is placed in different positions and they are captured by a program (Usually a 3D one like Studio Max, Blender, etc) who reduces those positions to a sequence of position values the computer can read. Then, each time you play the animation the computer moves the object to the different positions recorded in a sequence whose speed can be defined, resulting in an animation. That's how many things in the game work, from crew movements to torpedo doors opening/closing.

Silent Editor can show and link animations, I don't know if it can create new ones, probably yes.
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Old 04-14-10, 05:56 PM   #5
Madox58
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If your looking to do animations like
Thunder and I did for the LifeBoats stuff.
Here's what you need to do.

You need a base model to start with.
We used a simple SH3 Guy like you see on the Docks.

That model was imported then animated by building a Biped Rig.
Useing standard animation techniques?
Thunder created the motions.
Then exported the seperate frames at a 10 frame or so setting.
(He could explain his exporting better as to timeing)
So We ended up with like 20 different objects of the Guy
in different positions.
We used a different importer then S3D.
(S3D did not do animation exports/imports at the time)

The animations were then done!

I have a base rig that I built and use.
I plan on releaseing it with a base 'Man'
once I get some time to finish a few adjustments on it.

It will also use Motion Capture files if you know how to use those.
There's Tons of motions you can download!
So you don't have to build movements from scratch!

I thank Thunder for getting me going on Rigging and animation
stuff.
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Old 04-14-10, 08:02 PM   #6
skwasjer
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Quote:
Originally Posted by privateer View Post
(S3D did not do animation exports/imports at the time)
Sure it did, just not your version
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Old 04-14-10, 08:07 PM   #7
Madox58
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Roger that Mate!


We had to rough it for awhile back then.


But your importer/exporter works wonders and I highly recommend it.


But do you feel I told the process correctly?
That may be more important in this thread.
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