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#1 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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I asked about it in a thread here because i didn't knew about it and even if i haven't managed to make it work.
I think would be a good addition and considered it would require "just" some work on the periscope regulation and crew waypoints, still not a impassable odd... Last but not the least: game range covers the most prolific time for TypII boots so it wouldn't be a useless addition either ![]() P.s. feel free the yell at me if i asked too much ![]()
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#2 |
Admiral
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Its allready in there,but needs to be enabled:
\data\Submarine\NSS_Uboat2a
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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is the inside modeled? thats the only problem i can foresee
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#4 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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![]() Quote:
![]() I don't know... That would be a mess!
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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![]() ![]() As an AI boat Just make a roster cfg for it and change Human playable to NO in the cfg *:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat2a Needs a lot of work even as an AI sub But moves etc so thats all good |
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#6 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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So no interiors... ?
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Only interiors are in
*:\Ubisoft\Silent Hunter 5\data\Submarine\Common\Rooms Along with the waypoint info etc for each room |
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#8 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
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I understand.
I hope with time someone will find a way to make it usable not to wait for a Ubisoft DLC for something that was to be ingame and left apart for timing reasons... ![]()
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Nice, The next is moddify the 3d model of a VII to add a IX boat
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#10 |
Electrician's Mate
![]() Join Date: Nov 2008
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ok, heres a wild and crazy plan for the INTERIM:
what if the Types II and IX were added to the same spec standard as SH3? so, you get: the external graphics of the boats, modded bridge, control room [type 9 more similar to the later type 7s] performance accurate to the type. you just dont get the full boat interior just yet. is it plausable? |
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