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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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is the inside modeled? thats the only problem i can foresee
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#2 | |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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![]() Quote:
![]() I don't know... That would be a mess!
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() ![]() As an AI boat Just make a roster cfg for it and change Human playable to NO in the cfg *:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat2a Needs a lot of work even as an AI sub But moves etc so thats all good |
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#4 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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So no interiors... ?
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Only interiors are in
*:\Ubisoft\Silent Hunter 5\data\Submarine\Common\Rooms Along with the waypoint info etc for each room |
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#6 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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I understand.
I hope with time someone will find a way to make it usable not to wait for a Ubisoft DLC for something that was to be ingame and left apart for timing reasons... ![]()
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Nice, The next is moddify the 3d model of a VII to add a IX boat
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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