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-   -   [REQ] Enabling the TypII (https://www.subsim.com/radioroom/showthread.php?t=166509)

Regio Sommergibile 03-29-10 02:36 PM

[REQ] Enabling the TypII
 
I asked about it in a thread here because i didn't knew about it and even if i haven't managed to make it work.

I think would be a good addition and considered it would require "just" some work on the periscope regulation and crew waypoints, still not a impassable odd...

Last but not the least: game range covers the most prolific time for TypII boots so it wouldn't be a useless addition either ;)


P.s.

feel free the yell at me if i asked too much :DL

McBeck 03-29-10 03:11 PM

Its allready in there,but needs to be enabled:
\data\Submarine\NSS_Uboat2a

gimpy117 03-29-10 03:12 PM

is the inside modeled? thats the only problem i can foresee

Regio Sommergibile 03-29-10 04:14 PM

Quote:

Originally Posted by McBeck (Post 1339618)
Its allready in there,but needs to be enabled:
\data\Submarine\NSS_Uboat2a

Sorry Beck but look at topic title... I knew it ;)


Quote:

Originally Posted by gimpy117 (Post 1339620)
is the inside modeled? thats the only problem i can foresee

I don't know... That would be a mess!

bigboywooly 03-29-10 04:16 PM

http://i60.photobucket.com/albums/h2...or/type2-1.jpg

As an AI boat
Just make a roster cfg for it and change Human playable to NO in the cfg *:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat2a
Needs a lot of work even as an AI sub
But moves etc so thats all good

Regio Sommergibile 03-29-10 04:17 PM

So no interiors... ?

bigboywooly 03-29-10 04:19 PM

Quote:

Originally Posted by Regio Sommergibile (Post 1339728)
So no interiors... ?

Only interiors are in
*:\Ubisoft\Silent Hunter 5\data\Submarine\Common\Rooms

Along with the waypoint info etc for each room

Regio Sommergibile 03-29-10 05:02 PM

I understand.

I hope with time someone will find a way to make it usable not to wait for a Ubisoft DLC for something that was to be ingame and left apart for timing reasons...;)

Hartmann 03-29-10 05:04 PM

Nice, The next is moddify the 3d model of a VII to add a IX boat :up:

thruster 03-29-10 08:15 PM

ok, heres a wild and crazy plan for the INTERIM:

what if the Types II and IX were added to the same spec standard as SH3? so, you get:
the external graphics of the boats,
modded bridge, control room [type 9 more similar to the later type 7s]
performance accurate to the type.

you just dont get the full boat interior just yet.

is it plausable?


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