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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
Uploads: 0
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I am trying to do some keel shots...and i set the pistol to magnetic detonator ON (the crewman says that too) It passes inches below the ship...and no boom...what the? Can someone fix this please?
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#2 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 71
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Could it be the early war magnetic pistol issues (misfires, prematures, etc.) ?
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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They work best at slow speed.
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#4 |
Watch
![]() Join Date: Jan 2006
Posts: 25
Downloads: 21
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Already posted this in Bugs thread, so just an illustration ot the problem:
speed was set to medium, dud torpedoes was turned off before loading this test mission |
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#5 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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One thing ive noticed is keel depth shown in the torp depth screen isn't always correct. So it looks as though you are 1m below the keel and infact are much deeper causing it not to go off.
Tested this using external camera, and no duds,. |
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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![]() Quote:
Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not. |
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#7 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
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![]() With standard TDC I'm not sure but dislike it too much to try it. ![]() |
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#8 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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You could tweak the range of the mag det to like 15m and shoot way under to see if its working at all...
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#9 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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They don't work. I've tested with the stock installation, dud torpedoes turned off, and fired at all different depths to ensure I'm getting close to the keel. Always at slow speed too. And I toggled the magnetic pistol off/on to make sure it was enabled as per the crew dialogue box.
Heck, I even fired shots below the keel with impact pistol, in case the impact/magnetic setting was actually mixed up in the game! I've also fired torps along the full length of ships from bow to stern and they never go off. So yes, I'm almost certain they're completely broken. |
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#10 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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do dud torpedoes even work? I've never had one.. only malfunction
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#11 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
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I've seen a couple of reports from people saying that their torpedo ran around in a circle causing them to take evasive action, but no reports of premature detonations yet.
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#12 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
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DUDS OFF i will try to get screens ASAP
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#13 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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They're not the best, but I already have some
![]() Using the test mission that is available in the BRF/BARF mod thread, here's a torpedo shot along the length of a ship, from stern up to the bow: - Dud torpedoes: OFF - Speed: Slow - Depth: Approx 2-3m below the keel (as seen in the pics - almost half the torpedo's length) - Pistol: Magnetic (Checked on!) Yes, some might say it's too deep, but I made around 20 test shots and had torpedoes almost scrape by the keel of the ship, and they still didn't go off. The only ones that exploded were those that impacted the ship, even at the shallowest, most glancing of angles. ![]() ![]() ![]() ![]() ![]() |
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#14 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#15 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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also had a few prematures, no circle runners, no duds.
ive also tested this quite a bit and can never get under keel shots to go off. Also, the keel depth gauge on TDC after IDing target can sometimes be way off, that or the torpedo simply isnt going to the specified depth i set it to. FE. I usually do 6.8m for troop transports, which is more or less 1m below keel on the gauge, but using camera the torp still hits the ship. grrrr we need a patch this and the stadmeter is killing the game for me. |
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