SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-27-10, 05:43 PM   #5
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Junglist View Post
Already posted this in Bugs thread, so just an illustration ot the problem:


speed was set to medium, dud torpedoes was turned off before loading this test mission
That video is also using a non-standard TDC. Are you 100% sure that the magnetic detonators were actually active? I remember reading somewhere that the dials weren't always activating them properly. I'm not seeing in the chat window of that example the message that Magnetic was enabled.

Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not.
__________________

kylania is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.