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-   -   [REQ] Mag detonator (https://www.subsim.com/radioroom/showthread.php?t=166310)

Anti_Ship_Fella 03-27-10 11:53 AM

[REQ] Mag detonator
 
I am trying to do some keel shots...and i set the pistol to magnetic detonator ON (the crewman says that too) It passes inches below the ship...and no boom...what the? Can someone fix this please?

Krieg87 03-27-10 02:58 PM

Could it be the early war magnetic pistol issues (misfires, prematures, etc.) ?

kylania 03-27-10 03:01 PM

They work best at slow speed.

Junglist 03-27-10 04:39 PM

Already posted this in Bugs thread, so just an illustration ot the problem:
http://www.youtube.com/watch?v=h56zkBKIQH4&fmt=22

speed was set to medium, dud torpedoes was turned off before loading this test mission

emtguf 03-27-10 04:55 PM

One thing ive noticed is keel depth shown in the torp depth screen isn't always correct. So it looks as though you are 1m below the keel and infact are much deeper causing it not to go off.

Tested this using external camera, and no duds,.

kylania 03-27-10 05:43 PM

Quote:

Originally Posted by Junglist (Post 1336937)
Already posted this in Bugs thread, so just an illustration ot the problem:
http://www.youtube.com/watch?v=h56zkBKIQH4&fmt=22

speed was set to medium, dud torpedoes was turned off before loading this test mission

That video is also using a non-standard TDC. Are you 100% sure that the magnetic detonators were actually active? I remember reading somewhere that the dials weren't always activating them properly. I'm not seeing in the chat window of that example the message that Magnetic was enabled.

Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not.

7thSeal 03-27-10 05:57 PM

Quote:

Originally Posted by kylania (Post 1337034)
That video is also using a non-standard TDC. Are you 100% sure that the magnetic detonators were actually active? I remember reading somewhere that the dials weren't always activating them properly. I'm not seeing in the chat window of that example the message that Magnetic was enabled.

Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not.

I've had several which would've went off if truly magnetic but still passes under keel. A depth of 6.8 seems to be my maximum with most tankers and cargo which sets it off... but that is still an impact hit with that depth. :-?

With standard TDC I'm not sure but dislike it too much to try it. :)

lorka42 03-28-10 07:04 AM

You could tweak the range of the mag det to like 15m and shoot way under to see if its working at all...

Turm 03-28-10 07:40 AM

They don't work. I've tested with the stock installation, dud torpedoes turned off, and fired at all different depths to ensure I'm getting close to the keel. Always at slow speed too. And I toggled the magnetic pistol off/on to make sure it was enabled as per the crew dialogue box.

Heck, I even fired shots below the keel with impact pistol, in case the impact/magnetic setting was actually mixed up in the game!

I've also fired torps along the full length of ships from bow to stern and they never go off.

So yes, I'm almost certain they're completely broken.

wamphyri 03-28-10 08:49 AM

do dud torpedoes even work? I've never had one.. only malfunction

Turm 03-28-10 05:38 PM

I've seen a couple of reports from people saying that their torpedo ran around in a circle causing them to take evasive action, but no reports of premature detonations yet.

Anti_Ship_Fella 03-28-10 05:40 PM

DUDS OFF i will try to get screens ASAP

Turm 03-28-10 05:58 PM

They're not the best, but I already have some :salute:

Using the test mission that is available in the BRF/BARF mod thread, here's a torpedo shot along the length of a ship, from stern up to the bow:

- Dud torpedoes: OFF
- Speed: Slow
- Depth: Approx 2-3m below the keel (as seen in the pics - almost half the torpedo's length)
- Pistol: Magnetic (Checked on!)

Yes, some might say it's too deep, but I made around 20 test shots and had torpedoes almost scrape by the keel of the ship, and they still didn't go off. The only ones that exploded were those that impacted the ship, even at the shallowest, most glancing of angles. :nope:

http://img707.imageshack.us/img707/5...2002080558.jpg

http://img69.imageshack.us/img69/742...2002081562.jpg


http://img338.imageshack.us/img338/2...2002082440.jpg


http://img30.imageshack.us/img30/769...2002084280.jpg

wamphyri 03-28-10 06:04 PM

Quote:

Originally Posted by Turm (Post 1338308)
I've seen a couple of reports from people saying that their torpedo ran around in a circle causing them to take evasive action, but no reports of premature detonations yet.

I've had 1 premature detonation. But never any duds.

mobucks 03-29-10 03:52 AM

also had a few prematures, no circle runners, no duds.

ive also tested this quite a bit and can never get under keel shots to go off.

Also, the keel depth gauge on TDC after IDing target can sometimes be way off, that or the torpedo simply isnt going to the specified depth i set it to. FE. I usually do 6.8m for troop transports, which is more or less 1m below keel on the gauge, but using camera the torp still hits the ship.



grrrr we need a patch this and the stadmeter is killing the game for me.


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