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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Title says it all. I guess we're all confident it'll get modded in, but I don't see a lot of outrage that it was missing in the first place?
To be honest, it doesn't really do a damn thing as far as gameplay goes, except for that really tiny thing called historical authenticity. Does anyone really miss it? |
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#2 |
Stowaway
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Unfortunately for some, me included alas, that tiny thing called historical authenticity is an essential ingredient. Without it we'll be roaming the seas in turbo powered stealth fighters attacking green zombies with a rail gun.
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#3 |
Lucky Jack
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Aye, I miss it. Don't know why they left it out, maybe they didn't have the time to re-add it after SH4 or something. Anywho, blows it's not included.
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#4 |
Eternal Patrol
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I think the better question is, is there anyone who doesn't care about it? I'll bet every single person here findes this annoying.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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the nav map just doesnt look the same without it.
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#6 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Meh.
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#7 |
Stowaway
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Having played SH4 first than gone back to sh3, i think the KM grid map is HIDEOUS! Why do you want to look at ugly green squares that never meant anything in the first place. The mission objectives were always "Stay 200KM from this point for 96 hours'', not "Patrol grid WD420"
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#8 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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I don't normally post my outrage... but now you mention the KM grids, yes, I am angry
![]() With the current map it's impossible to plot a position even remotely accurately, as it only shows increments in degrees ![]()
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Rock 'n' roll is the only religion that will never let you down |
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#9 | |
Lucky Jack
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Yeah, well, that's another thing that just blows. Why everything is in lon/lat coordinates?
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#10 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I do, hope someone mod it.
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#11 | ||
Rear Admiral
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I think i know why. This is just a theory mind you. The logical theory: The mission system introduced in SH4 is somewhat different. Its not just go here, patrol for X hours. With the new system you can drop a mission almost anywhere that has access to water. A grid system may have been too restrictive. The tin hat theory: When making SH4, the Dev's couldn't find any research material in relation to the US sub services grid maps. Since they didn't know what it looked like, they left it out! Lurker found it on his own, dan saw it, and i belive his words where along the lines of, "Where did you find that?!" Makes me think that he was looking, but couldnt find it. Quote:
To illustrate: - the SH3 version was, you directly assigned a grid. The game acknowledged this grid in code. You were there, or you were not. It didn't use lat/long coords at all. - SH4 /5 version is, you place a map zone. Size the map zone however large you want it, and tie it into your mission objective. To give the ILLUSION of a grid, you had to load it seperately, find the grid your mission happened to be in, and type it into the mission description. |
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#12 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Shame it doesn't use the hardcoded method, though I guess it leaves the door open for adding a playable Allied side. Would appreciate to see the 'faked' grid first though.
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Contritium praecedit superbia. |
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#13 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Yup, miss the grid. It's an essential to my mind (liking authenticity), and leaving it out leaves me scratching my head.
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#14 |
Rear Admiral
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The illusionary method works reasonbily well if done right, but its a PITA to do on the part of the campagin/mission scripter. Really tedious.
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#15 |
Stowaway
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In SH3 the KM Grid was hard coded into the SH3.exe
In SH4, part of that code was removed to disable it. In SH5, even more was removed. However, part of the code does still remain. ![]() |
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