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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Rear Admiral
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I think i know why. This is just a theory mind you. The logical theory: The mission system introduced in SH4 is somewhat different. Its not just go here, patrol for X hours. With the new system you can drop a mission almost anywhere that has access to water. A grid system may have been too restrictive. The tin hat theory: When making SH4, the Dev's couldn't find any research material in relation to the US sub services grid maps. Since they didn't know what it looked like, they left it out! Lurker found it on his own, dan saw it, and i belive his words where along the lines of, "Where did you find that?!" Makes me think that he was looking, but couldnt find it. Quote:
To illustrate: - the SH3 version was, you directly assigned a grid. The game acknowledged this grid in code. You were there, or you were not. It didn't use lat/long coords at all. - SH4 /5 version is, you place a map zone. Size the map zone however large you want it, and tie it into your mission objective. To give the ILLUSION of a grid, you had to load it seperately, find the grid your mission happened to be in, and type it into the mission description. |
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#17 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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![]() Quote:
![]() Shame it doesn't use the hardcoded method, though I guess it leaves the door open for adding a playable Allied side. Would appreciate to see the 'faked' grid first though.
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Contritium praecedit superbia. |
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#18 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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Yup, miss the grid. It's an essential to my mind (liking authenticity), and leaving it out leaves me scratching my head.
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#19 |
Rear Admiral
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The illusionary method works reasonbily well if done right, but its a PITA to do on the part of the campagin/mission scripter. Really tedious.
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#20 |
Stowaway
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In SH3 the KM Grid was hard coded into the SH3.exe
In SH4, part of that code was removed to disable it. In SH5, even more was removed. However, part of the code does still remain. ![]() |
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#21 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Bring back the KM grid.....
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#22 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
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I did find it a little strange that its not included..
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#23 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
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I vote bring it back
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#24 |
Stowaway
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It would be a pretty simple process to do.
Since they still have the Base code from SH3? Just re-implant it. Heck! Some of the Code is still there! And I'm not falling for the 'It's harder then you think' line. I'm not as Codeing illterate as they may think! ![]() |
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#25 |
Loader
![]() Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
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Hurts immersion a touch. Not a biggie though.
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