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Old 02-13-10, 10:18 PM   #1
Frnocom
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Default Subsim Video: New Manual TDC Video in HD (2/13/10)

Sorry if already posted. I didn't see anything on it. Posted just over 3 hours ago.

There is hope for your manual targeting Kaluens.



As Neal mentions in the description....it's just a preview version of the game (most of us knew that already).

Can't wait 'til March!

Last edited by Onkel Neal; 02-14-10 at 01:27 AM. Reason: added HD suffix to link, thx
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Old 02-13-10, 10:23 PM   #2
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You're welcome.

The TDC works about the same as before, except the interface is much less "authentic" looking than before.
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Old 02-14-10, 12:07 AM   #3
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Quote:
Originally Posted by Neal Stevens View Post
You're welcome.

The TDC works about the same as before, except the interface is much less "authentic" looking than before.
Thanks again for that daddy yo!
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Old 02-14-10, 12:22 AM   #4
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Thanks Neal,

Quote:
Originally Posted by Neal Stevens View Post
The TDC works about the same as before, except the interface is much less "authentic" looking than before.
However, the more I see, the more I realize we will need a colossal effort by the modding community, will we be as lucky as we were during the GWX times..
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Old 02-14-10, 12:28 AM   #5
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Thanks Neal,



However, the more I see, the more I realize we will need a colossal effort by the modding community, will we be as lucky as we were during the GWX times..
It's always the same. The developers do a quick and sloppy job, a lick of paint here, some insulation tape there, and then leave it to the community to make something decent out of it. A damned shame, given the resources they have access to, but it all comes down to time and money.
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Old 02-14-10, 07:37 AM   #6
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Quote:
Originally Posted by Nordmann View Post
It's always the same. The developers do a quick and sloppy job, a lick of paint here, some insulation tape there, and then leave it to the community to make something decent out of it. A damned shame, given the resources they have access to, but it all comes down to time and money.
The developers have done the best job possible with the resources they had.
These guys have been working nights and weekends...
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Old 02-14-10, 07:57 AM   #7
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Looks awesome, love it.
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Old 02-14-10, 01:58 AM   #8
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Quote:
Originally Posted by Neal Stevens View Post
The TDC works about the same as before, except the interface is much less "authentic" looking than before.
So in a general opinion; is SH5 turning out to be more arcade game than a simulator?
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Old 02-14-10, 04:03 AM   #9
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Quote:
Originally Posted by Neal Stevens View Post
You're welcome.

The TDC works about the same as before, except the interface is much less "authentic" looking than before.
put a lot of worrying to rest least its in there TDC
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Old 02-15-10, 01:30 AM   #10
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kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well
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Old 02-15-10, 05:07 AM   #11
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i wished they had made the geyser from the torpedo detonation and torpedo bubble trail a bit more like the ones in pt boats knights of the sea, but its the same old effects since silent hunter 3 (i think the bubble trail from silent hunter 3 is more authentic lookking than the one in silent hunter 4).
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Old 02-15-10, 08:40 AM   #12
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Quote:
Originally Posted by Bubblehead1980 View Post
kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well
Lifebars are optional and can be turned off.
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Old 02-15-10, 09:05 AM   #13
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Will I be able to use the "fast 90" method (or derivative thereof) of attack? One of the things I liked about the uboat's TDC is if I have target speed and heading I can point and shoot at any ship in a convoy using one of these methods.

Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....
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Old 02-15-10, 09:17 AM   #14
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Quote:
Originally Posted by DedEye View Post
Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....
I dont think I am going out on a limb if I say that yes there will be bugs and yes some of them will be immersion killers.

Last edited by Lanzfeld; 02-15-10 at 09:41 AM.
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Old 02-15-10, 02:34 PM   #15
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Quote:
Originally Posted by Apos View Post
Lifebars are optional and can be turned off.
Yes, the devs said so in some early interview. However, I had the impression that preview version doesn't have such option.
Quote:
Originally Posted by Neal Stevens View Post
Yes, damage and flooding bars but the devs tell me there will be an option to hide them in the game.
I don't like the new UI, either. It just doesn't look like WWII u-boat simulation.
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