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Old 02-14-10, 12:07 AM   #16
oscar19681
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Quote:
Originally Posted by Neal Stevens View Post
You're welcome.

The TDC works about the same as before, except the interface is much less "authentic" looking than before.
Thanks again for that daddy yo!
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Old 02-14-10, 12:09 AM   #17
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I can't really say I'm overly enthusiastic about the GUI, it seems far too minimalistic. Where the hell are the panels, dials, lights, switches etc etc we had in SH3, and to an extent SH4? They're all gone! Modders please step forward, you always do a much better job than the so called "professionals", this minimalist rubbish has to go.
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Old 02-14-10, 12:17 AM   #18
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FYI: from Blair's "Hitler's U-Boat War" pp. 43

"In submerged daylight attacks the captain, who had sole access to the attack periscope, conducted the approach, assisted by the first watch officer at a plotting board, then aimed and fired the torpedoes. The night surface attack, the captain conducted the approach at the plotting board in the control room, but he did not fire the torpedoes. That task was delegated to the first watch officer on the bridge, using the high-power Zeiss binoculars mounted on a gyro-scope compass repeater. It was a more efficient system, but not many captains willingly delegated the torpedo firing to the first watch officers. No other navy adopted this technique."
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Old 02-14-10, 12:22 AM   #19
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Thanks Neal,

Quote:
Originally Posted by Neal Stevens View Post
The TDC works about the same as before, except the interface is much less "authentic" looking than before.
However, the more I see, the more I realize we will need a colossal effort by the modding community, will we be as lucky as we were during the GWX times..
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Old 02-14-10, 12:28 AM   #20
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Thx Neal

That was what I was the most concerned about of the whole sim.

I've never played or bought a RPG. And I won't start now.

I buy Simulators or as close as they can get.

Imo this doesn't cut it as a Sim.

I will buy it. But at the Ebay bargain bin someday to add it to my Sub game collection.

I'm happy with SHIII\GWX3
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Old 02-14-10, 12:28 AM   #21
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Quote:
Originally Posted by Méo View Post
Thanks Neal,



However, the more I see, the more I realize we will need a colossal effort by the modding community, will we be as lucky as we were during the GWX times..
It's always the same. The developers do a quick and sloppy job, a lick of paint here, some insulation tape there, and then leave it to the community to make something decent out of it. A damned shame, given the resources they have access to, but it all comes down to time and money.
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Old 02-14-10, 12:40 AM   #22
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I don't mind this. The captain was not turning the TDC dials himself, but rather his subordinates. It looks like it works pretty close to how it was really done. Good work!
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Old 02-14-10, 12:49 AM   #23
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Quote:
a lick of paint here, some insulation tape there
I think you are coating that on with a wide brush...I'm sure the devs do a little more than that
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Old 02-14-10, 12:51 AM   #24
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Quote:
Originally Posted by mookiemookie View Post
I don't mind this. The captain was not turning the TDC dials himself, but rather his subordinates. It looks like it works pretty close to how it was really done. Good work!
agree 100%

captain calls out his observations and the subordinates take care of the dial turning.

thats how it worked, and i can see thats what they were going for in SHV
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Old 02-14-10, 12:55 AM   #25
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Quote:
Originally Posted by mookiemookie View Post
I don't mind this. The captain was not turning the TDC dials himself, but rather his subordinates. It looks like it works pretty close to how it was really done. Good work!
Quote:
Originally Posted by GoldenRivet View Post
agree 100%

captain calls out his observations and the subordinates take care of the dial turning.

thats how it worked, and i can see thats what they were going for in SHV

Quote:
It was a more efficient system, but not many captains willingly delegated the torpedo firing to the first watch officers.
From above.
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Old 02-14-10, 01:04 AM   #26
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Should I be able to browse through the "recognition manual" while still looking through the periscope?

Still, better than what I expected. I don't mind the hyperlink approach simply because I can't think of any other way to give the IWO the correct settings (yelling at the monitor doesn't seem to work).
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Old 02-14-10, 01:31 AM   #27
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Quote:
yelling at the monitor doesn't seem to work
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Old 02-14-10, 01:35 AM   #28
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Quote:
Originally Posted by razark View Post
It seems to me they could have put the dialog boxes off to the left, where the map was, instead of blocking the scope view.
Yes, I feel the same way. There's plenty of blank space to the left, why not move Mini-me over there with this TDC and ID stuff. And I liked the old ID manuals much better, when they offered several angles.


Quote:
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Quote:
Originally Posted by Lanzfeld View Post

Seems to me you really messed up the AOB but you still hit the target? Ahhhh..you fired a big spread thats why.

Also...after you put in the AOB the range changed....very strange.
I was going to say the same thing....messed up AOB?
I'm still experimenting with how the AOB works. In this case, I set it to what I thought should be the path of the target. So, where I stuck the little tick mark, that's where I see the vessel in relation to me viewing from 180. Is the vessel in the center of the circle my sub or the target? I may have done it wrong, I don't know.

Quote:
Originally Posted by mookiemookie View Post
I don't mind this. The captain was not turning the TDC dials himself, but rather his subordinates. It looks like it works pretty close to how it was really done. Good work!
Yeah, there are some players who don't want to touch the TDC and there are some who do. I'm the latter, but this game seems more geared to the former.
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Old 02-14-10, 01:38 AM   #29
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Quote:
Originally Posted by Frnocom View Post
If I am right, then it would be even more "realistic" or "authentic" or whateveryouwannacallit, for the captain (the player) to to just call out the variables such as the way it was done in the video while somebody else input the values into the TDC....yes/no? That would make this even more realistic since it seems like it is supposed to be more of a 1st person experience this time around. The captain only has two hands.
Very good explanation!
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Old 02-14-10, 01:40 AM   #30
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What are those bars over the ships when Neals cursor went over them. I can't wait for this game, but please tell me that is not a life bar or something.
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