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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#17 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I can't really say I'm overly enthusiastic about the GUI, it seems far too minimalistic. Where the hell are the panels, dials, lights, switches etc etc we had in SH3, and to an extent SH4? They're all gone! Modders please step forward, you always do a much better job than the so called "professionals", this minimalist rubbish has to go.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#18 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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FYI: from Blair's "Hitler's U-Boat War" pp. 43
"In submerged daylight attacks the captain, who had sole access to the attack periscope, conducted the approach, assisted by the first watch officer at a plotting board, then aimed and fired the torpedoes. The night surface attack, the captain conducted the approach at the plotting board in the control room, but he did not fire the torpedoes. That task was delegated to the first watch officer on the bridge, using the high-power Zeiss binoculars mounted on a gyro-scope compass repeater. It was a more efficient system, but not many captains willingly delegated the torpedo firing to the first watch officers. No other navy adopted this technique."
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from Brandt |
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#19 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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Thanks Neal,
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#20 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Thx Neal
![]() That was what I was the most concerned about of the whole sim. I've never played or bought a RPG. And I won't start now. I buy Simulators or as close as they can get. Imo this doesn't cut it as a Sim. I will buy it. But at the Ebay bargain bin someday to add it to my Sub game collection. I'm happy with SHIII\GWX3 ![]() |
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#21 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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It's always the same. The developers do a quick and sloppy job, a lick of paint here, some insulation tape there, and then leave it to the community to make something decent out of it. A damned shame, given the resources they have access to, but it all comes down to time and money.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#22 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I don't mind this. The captain was not turning the TDC dials himself, but rather his subordinates. It looks like it works pretty close to how it was really done. Good work!
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#23 | |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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#24 | |
Subsim Aviator
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captain calls out his observations and the subordinates take care of the dial turning. thats how it worked, and i can see thats what they were going for in SHV
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#25 | |||
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
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#26 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Should I be able to browse through the "recognition manual" while still looking through the periscope?
![]() Still, better than what I expected. I don't mind the hyperlink approach simply because I can't think of any other way to give the IWO the correct settings (yelling at the monitor doesn't seem to work). |
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#27 | |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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#28 | ||
Born to Run Silent
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![]() Yeah, there are some players who don't want to touch the TDC and there are some who do. I'm the latter, but this game seems more geared to the former.
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SUBSIM - 26 Years on the Web |
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#29 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#30 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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What are those bars over the ships when Neals cursor went over them. I can't wait for this game, but please tell me that is not a life bar or something.
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