SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-15-10, 01:30 AM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,209
Downloads: 621
Uploads: 44


Default

kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well
Bubblehead1980 is offline   Reply With Quote
Old 02-15-10, 05:07 AM   #2
V.C. Sniper
Watch Officer
 
Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
Default

i wished they had made the geyser from the torpedo detonation and torpedo bubble trail a bit more like the ones in pt boats knights of the sea, but its the same old effects since silent hunter 3 (i think the bubble trail from silent hunter 3 is more authentic lookking than the one in silent hunter 4).
__________________
I only need one torpedo.
V.C. Sniper is offline   Reply With Quote
Old 02-15-10, 08:40 AM   #3
Apos
Mate
 
Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well
Lifebars are optional and can be turned off.
__________________
SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
Apos is offline   Reply With Quote
Old 02-15-10, 09:05 AM   #4
DedEye
Electrician's Mate
 
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
Default

Will I be able to use the "fast 90" method (or derivative thereof) of attack? One of the things I liked about the uboat's TDC is if I have target speed and heading I can point and shoot at any ship in a convoy using one of these methods.

Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....
__________________
U-Boot Spezial Cocktail......neidisch?
DedEye is offline   Reply With Quote
Old 02-15-10, 09:17 AM   #5
Lanzfeld
Grey Wolf
 
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
Default

Quote:
Originally Posted by DedEye View Post
Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....
I dont think I am going out on a limb if I say that yes there will be bugs and yes some of them will be immersion killers.

Last edited by Lanzfeld; 02-15-10 at 09:41 AM.
Lanzfeld is offline   Reply With Quote
Old 02-15-10, 02:34 PM   #6
SubV
Planesman
 
Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
Default

Quote:
Originally Posted by Apos View Post
Lifebars are optional and can be turned off.
Yes, the devs said so in some early interview. However, I had the impression that preview version doesn't have such option.
Quote:
Originally Posted by Neal Stevens View Post
Yes, damage and flooding bars but the devs tell me there will be an option to hide them in the game.
I don't like the new UI, either. It just doesn't look like WWII u-boat simulation.
SubV is offline   Reply With Quote
Old 02-15-10, 07:53 PM   #7
Pascal
Samurai Navy
 
Join Date: Apr 2005
Location: Paris
Posts: 589
Downloads: 574
Uploads: 0
Default Sound from boat explosion

...can be hear at periscope deep ... deutch technic ?
__________________

My Mods
Pascal is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.