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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Ocean Warrior
![]() Join Date: Dec 2007
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As the thread title implies, the scope of this thread is for a healthy, civilized, debate of DRM both pros and cons. Fact is much preferred over opinion or hearsay. I welcome all members of Subsim to participate in this thread. Hopefully we can shed some light on what DRM is, how it applies to us, and how it affects us. I think a good place to start the debate would be a definition of DRM. Here are three definitions I have found.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. Last edited by ETR3(SS); 01-29-10 at 02:33 PM. Reason: Put in bold the first paragraph so people will read. |
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#2 |
Rear Admiral
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I dont like it and will not buy the title untill it is removed.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#3 |
Stowaway
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1) The problem is that you are entirely dependant on Ubisoft to maintain the servers and your saved games. With gamers around the world playing and saving on these servers they are going to have to have huge memory capacity this is not cheap. Storage capacity will needed will be unlimited. Only answer is that they will have to start charging along the lines of pay as you play.
2) I understand that Ubi need to stop pirates but why should I have to put up with a highly restricted DRM when I have paid for the game legally. The hackers wont have this problem of course and the game will be hacked about 35 seconds after its release. This will infact encourage those who have never stolen a game before to do so. 3) I suspect that this DRM is more about stopping resale of games. 4) Added to that is the way that Ubi treats its customers, once they have your money they dont seem to care, the issues with its previous DRM games highlights their attitude. Its basically your problem. 5) I have a PC why am I being discriminated against Sony and Microsoft would never allow this rubbish on their systems it would damage sales. 6) This is going to destroy the Silent Hunter Franchise 7) Restrictive DRM is destroying PC gaming Besides we all know that this DRM is never going to work properly there will be problems connecting, saving, accessing saved games etc etc etc. It will be a commercial disaster and Ubi will drag lots of other companies down with it. |
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#4 |
Silent Hunter
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Well I dont think anyone really 'likes' DRM, there are those against and those who will tolerate.
I think its really inconsiderate of those who cannot access Broadband due to there location. hell its bordering on discrimination if you ask me. Broad Band simply isnt available to everyone. Speaking for myself, I will purchase SHV regardless, I want to support the franchise, I want to support the fantastic Romanian dev team and Im also exited to have a new subsiming exerience. Im not worried about the DRM in terms of my own internet connection as only get D/C'd one in a blue moon, and when i do its nothing that a quick router reboot wont fix. However I do worry about the reliablity of Ubi's servers, now the following statment might get me brig time here- but I gotta be honest. If I get major/regular problems with an unstable connection to Ubis servers - when there is no issue at my end, to the point the the game is becoming unplayable. I will most likey download & install the first illegal (but virus free) crack/DRM removal tool for SHV that i find, I have little doubt that there will be one. I will Pay full price for my pre-ordered legit copy of SHV ![]() I will not have my SHV playing time messed up because UBIs servers are are out of action every other day. So if the DRM goes ahead, i just hope the servers to up to scratch, I do not want to be forced to break the law. Lastly, most of those who do download games illegally, were probabaly never going to buy it anyway - many are opportunists or 'torrent addicts' who download 10 games a day just because they can, had they no free alternative to paying, they simply just would have gone without. Dont get me wrong I condemn those who do, as stealing is still stealing. But its also wrong to assume that every illegal download equals the loss of sale, IMHO this simply isnt the case. The net has made piracy increasingly worse but some DRM methods have become totally overkill in the way they punish consumers harder than the pirates. Its like carpet bombing a village of 100 people because 1 of them commited a crime. Last edited by JU_88; 01-29-10 at 02:43 PM. |
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#5 |
Captain
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Some niche titles with small publishers and a small loyal following can live with no copy protection at all without being pirated to death. See Thirdwire games for example. You pay with paypal or other, download the game, install and play. No copy protection at all, not even a serial number.
But for small publisher that attract a lot of following, copy protection is needed even if the effect might be marginal (because games get pirated anyway). World of Goo is a good example of that, small publisher, huge number of fans, no copy protection, you'd think people would support that with their wallet but the game was pirated to death. For big publisher with blockbuster games choosing some form of DRM is obvious even if the net effect is hard to quantify. But, assuming that games will be pirated no matter the kind of DRM, they need to find a good balance between "hassle for the pirate" and "hassle for the legit customer". I don't have figures, but I don't think that games with simple protection like a serial number are more pirated than games that require online activation. GTA IV required the user to register accounts on 3 different platforms, and it was pirated right away. The system is more problematic for the legit user than for the pirate who just needs to install a crack and start playing. Spore is the most known example, it had a very restrictive DRM and yet was the most pirated game of 2008. http://en.wikipedia.org/wiki/Spore_%...29#Controversy In my opinion a solo game that requires permanent connection and account creation is unbalanced and creates more trouble for the legit user than for the pirate. I suppose we'll have to wait the end of the year and see how Assassin's Creed 2 for PC sells vs how much it's pirated. Also worth considering, many games have their DRM removed with the last patch, basically when the significant sales are over. So if the DRM is so unbalanced as to be a hassle for the customer, people will delay their purchase and buy a DRM-free game a 1/4th price, not good for a publisher either. |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
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I don't like it.
It doesn't have one single benefit for the customer. It is also the first step of many toward you not being able to own any games and need to pay service fee to play. "nuff said. For those who don't yet understand, it SUXXS.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#7 |
Mate
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Let me point out a flaw in this thread:
As DRM is correctly described by the sources you found its sole purpose is to reduce the ammount of software piracy. (Whether the system under consideration is succesful at this is another question) As DRM as such does not offer any added feature to a software the possible reduction of software piracy is the only possible point on the pro list. Other stuff that you might think that could go to the pro list ("Yay, I can install the thing on as many pcs as I want and I have my safegames always available! ...") have nothing to do with DRM but are instead part of a feature that UBI adds to SH5 and other future games and that could very well exist without DRM attached to it. So there you go. One point on the plus side: Possible reduction of software piracy. But since this is the only positive aspect that DRM could ever inflict, as time goes by people will surely be happy to give you a truckload of reasons why DRM and this DRM in particular is a bad decision. ... Come to think about it, by now you can actually click on any thread in the SH5 part of subsim and find plenty of points. ![]() Edit: Well, as always too late. People already did put up the truckload. ![]() |
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#8 |
Subsim Aviator
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this DRM debate has turned into a
mass debate ![]()
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#9 | ||
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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I agree with both posters. It's the Principle of the thing. ![]() |
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#10 |
Sea Lord
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Location: London UK
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OK, I'll post this here as well, I don't think Trenken wants to answer me.
(To be fair, he may not be here anymore) Quote: Originally Posted by Seaman_Hornsby ![]() But the critical thing that makes Steam work is the OFFLINE MODE. You can still play your paid-for games if your connection goes down or is unavailable. Which is my major problem. I can understand a publisher (of music, movies, games whatever) asking me to authenticate my ownership of something every now and again. I don't particularly like it, but as a realist I can understand it. But it is not the same as requiring me to be connected to them the whole time I play my single player game. Is this really necessary for authentication of ownership? I don't think it is. I play a few games that have various forms of DRM. They are all a pain in the arse to install and activate, but I happily put up with that because that is the way the world has gone. However: NONE of them insist that I connect permanently via the internet to the company that made the game (or published it, or produced it, whatever). I understand that some here object to DRM on principal. And good luck arguing with those people. You are never going to get any sort of agreement there. I don't particularly like DRM, but understand that that is the way things are going to go, so I am going to have to deal with it. I object to the manner in which it is being implemented, specifically with respect to this game. UBI tells us about the benefits of DRM, (which isn't really DRM as I understand it, it is actually cloud computing), yet they have neglected to address the concerns of the many (read that again, MANY), who will have problems with this. Some people may be lucky enough to live in 24/7/365 great connection land but more people than you may imagine do not. I do not doubt the assertion that one day all will be like this: but at the moment this is not so, and those of us unable to participate in this bright future will continue to remind the lucky ones that 24/7/365 is not universal the world over. Just to remind you: My issue is NOT with DRM. It is with the assumption that any gamer who wants to play this game should have a permanent, stable internet connection. The Game wants me to authenticate online when I install: OK I can live with that. The Game wants me to authenticate online when I start a new career: Not very happy, but I guess I can do that. The Game wants me to be online the whole fekkin time I play the single player game: Now I got a problem. |
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#11 | |
Navy Seal
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#12 | |
The Old Man
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- original disk needed in drive - serial number - one online activation on first start after an install. All of those are examples of DRM. At the moment, the only games that have never been cracked are MMOs (actually ignore these), Steel Beasts Pro and Rise of Flight. Both were niche games and pirate groups have not wasted time on them. But all of Ubisoft's games will use OSP. Once they crack one, they've cracked all of them. And they will be cracked, Assassin's Creed 2 and PoP are reason enough. Stop piracy? No. Piss off all legit customers? Yes. How many of them will turn to pirated copies just to play the game they've just bought? You'd think they read the news about Spore... guess not. |
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
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He was a mole from Ubisoft Damage Control Divison. ![]() btw Good post. ![]() |
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#14 |
Gunner
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Unbelievable what measures they take to stop piracy
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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