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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
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Hey devs,now that you are still on time,what do you tell me about implement real downloadable weather? The same way AS does with FS,actual sky conditions could be implemented optionally.So,depending upon the wind speed and direction,to slave sea surface to that.Of course,most of the known underwater currents must be taken into consideration also.
I think that an engine able to manage that items would add a lot of realism to the SH serie from now on, what your opinnion is? |
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#2 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
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Actual weather updates will be usable only if you are playing in 1 tc . I dont see how this will work with tc of 128 , 256 or more.
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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The same way normal weather updates do. Weather data is not correct to the minute or even hour, more often than not it's around every 4-6 hours. This time scale would be perfectly usable in a game with TC. All that is needed is for the game to create a transition period between vast changes in weather type.
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#4 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
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So what youre saying is that even if your campaign date is December, the system would still download the weather for, lets say, August?
Since there are no weather stations out at sea, Activesky draws some averages from the data gathered from stations located in proximity, and thats why weather depictions in the middle of the Atlantic range from innacurate to totally fictive. That might be fine for a flightsim, but a waste of resources for a subsim.
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#5 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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I was only demonstrating to BulSoldier that the system is workable for a game with TC multiples ala FlightSim 2000 onwards.
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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I'd be happy enough with just a realistic (I mean credible) weather system, which would take into account seasonal changes. Of course, snow and icebergs would be a MUST, for those freezing Arctic patrols in winter.
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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More realistic weather would be great. Zonal, with actual squall lines to duck into, etc.
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#8 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
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I agree with that,and why not to include a Weather conditions setting where you can set the type of environment you want? Look at Virtual Sailor or Ship Simulator itself,both are naval sims and you can manage what kind of weather you want.
Could be a good improvement concerning graphics for the upcoming SHs. |
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#9 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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Here's a funny question. Is it easier and less resource intensive to program believable made up weather patterns or is it easier to use historical records? As over-the-top as actually using downloaded or otherwise "referenced" weather, it might actually be easier than writing a convincing algorithm from scratch.
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#10 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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#11 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
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I would be happy if the hidden commands for weather changes were used.
ie "weather changing" nothing was worst than being ay the charts for 3 hrs "thinking " it was clear topside only to spot a small ship and go topside to discover SURPRISE your in the middle of a storm...hello could someone yell down the hatch lol seriously the dev were planning on this feature on SH3 why not finish it ![]() Vader
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#12 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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The weather in GWX was already made bearable
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#13 |
Sea Lord
![]() Join Date: May 2008
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Even in SH4 I thought the foul weather was a joke. I hope the stormy weather in 5 will be a lot more realistic
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#14 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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I hope we have real storms that cause us issues... makeing attacking difficult to imposiable... and maby even damage some sub systems.
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#15 |
Dominant Wolf
![]() Join Date: Nov 2006
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![]() ![]() ![]() ![]() ![]() Does that mean we'll see weathering effects on ships ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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![]() Last edited by Alex; 08-21-09 at 08:28 AM. |
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