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Old 04-09-09, 09:47 AM   #1
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Default About Crew Eyes ...

Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other ... usually on 90 degrees) ... and we see the blind sailor(s) ...



On the second picture you see not eyes... but eye-sockets textured by eye texture... it is made on some models of head ...
And in this case when eyes are incorrectly turned you see textured bottom of eye-sockets ...





This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LOL:
"Ýòè ãëàçà-à-à íàïðî-î-îòèâ ..."
"Those eyes on the contrary me ..."
Words of song ... (russian) ...



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Last edited by Anvart; 10-16-09 at 12:41 PM.
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Old 04-09-09, 02:22 PM   #2
NEON DEON
Ace of the Deep
 
Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
Default

Quote:
Originally Posted by Anvart View Post
Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other) ... and we see the blind sailor(s) ...
This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...




Kewl. Thanks for posting this.
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Old 04-09-09, 03:34 PM   #3
nfitzsimmons
Planesman
 
Join Date: Mar 2007
Location: Colorado, USA
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Default

Very useful information. But the screen shot sure is disturbing.
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Old 04-11-09, 06:42 AM   #4
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Default

These are "live" eyes ...
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Old 04-11-09, 06:58 AM   #5
vickers03
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Join Date: May 2007
Location: germany
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Default

now let's solve the transparent crew problem
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Old 04-11-09, 07:03 AM   #6
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

What is it?
About what you speak?
I don't remember such problem ... (i have old ATI video and some video options are turned off) ...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-11-09 at 07:24 AM.
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