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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Sorry,
i did not wish to write ... but may be it will help somebody ... For a long time many players have noticed, that at some situations each eye of the sailor(s) turns round an axis (Y or other ... usually on 90 degrees) ... and we see the blind sailor(s) ... ![]() On the second picture you see not eyes... but eye-sockets textured by eye texture... it is made on some models of head ... And in this case when eyes are incorrectly turned you see textured bottom of eye-sockets ... ![]() This problem was discussed many times ... Now, about my notices (it was more than year ago) ... I have noticed that i get this problem when the submarine surfaces with time compression more than 4 ... In other words when there is an initialization or reinitialization of crew (eyes) animations ... I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders. Section: [TIME COMPRESSION] ... String Before: CharacterAnim=4 After: CharacterAnim=1024 ... After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors in an ex-terrier (on a conning tower) ... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! LOL: "Ýòè ãëàçà-à-à íàïðî-î-îòèâ ..." "Those eyes on the contrary me ..." Words of song ... (russian) ... ![]() ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-16-09 at 12:41 PM. |
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