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-   -   About Crew Eyes ... (https://www.subsim.com/radioroom/showthread.php?t=150430)

Anvart 04-09-09 09:47 AM

About Crew Eyes ...
 
Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other ... usually on 90 degrees) ... and we see the blind sailor(s) ...

http://img242.imageshack.us/img242/650/eyesrot.jpg

On the second picture you see not eyes... but eye-sockets textured by eye texture... it is made on some models of head ...
And in this case when eyes are incorrectly turned you see textured bottom of eye-sockets ...


http://img242.imageshack.us/img242/7175/headtext.jpg


This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LOL:
"Эти глаза-а-а напро-о-отив ..."
"Those eyes on the contrary me ..."
Words of song ... (russian) ...
:rotfl2:
http://img406.imageshack.us/img406/4292/creweyesin.jpg


NEON DEON 04-09-09 02:22 PM

Quote:

Originally Posted by Anvart (Post 1080746)
Sorry,
i did not wish to write ... but may be it will help somebody ...
For a long time many players have noticed, that at some situations each eye of the sailor(s)
turns round an axis (Y or other) ... and we see the blind sailor(s) ...
This problem was discussed many times ...
Now, about my notices (it was more than year ago) ...
I have noticed that i get this problem when the submarine surfaces with time compression more
than 4 ...
In other words when there is an initialization or reinitialization of crew (eyes) animations ...
I have edited Main.cfg files in "..\Data\Cfg" and "..\My Documents\SH4\data\cfg" folders.
Section:
[TIME COMPRESSION]
...
String
Before:
CharacterAnim=4
After:
CharacterAnim=1024
...
After these changes (as result) i never saw blind sailors in an interior and did not notice blind sailors
in an ex-terrier (on a conning tower) ...





Kewl. Thanks for posting this.:up:

nfitzsimmons 04-09-09 03:34 PM

Very useful information. But the screen shot sure is disturbing.

Anvart 04-11-09 06:42 AM

These are "live" eyes ... ;)

vickers03 04-11-09 06:58 AM

now let's solve the transparent crew problem:DL

Anvart 04-11-09 07:03 AM

What is it?
About what you speak?
I don't remember such problem ... (i have old ATI video and some video options are turned off) ...

vickers03 04-11-09 07:45 AM

Quote:

What is it?
About what you speak?
it's the "transparent crew" problem when volumetric fog
is turned on.
see:
http://s2.imgimg.de/thumbs/SH4Img200...17fcdf4jpg.jpg

Quote:

I don't remember such problem ... (i have old ATI video and some video options are turned off) ...
i'll send you a better one, i've got some laying around unused:DL
where do you live?

Anvart 04-11-09 01:14 PM

Yes, i have volumetric fog turned on ...
but i have no transparent problem!
May be it's shader's tricks ...
...
:hmmm:
...
I'm ... look my avatar ... :rotfl:

gimpy117 04-11-09 01:36 PM

Quote:

Originally Posted by vickers03 (Post 1081879)
it's the "transparent crew" problem when volumetric fog
is turned on.
see:
http://s2.imgimg.de/thumbs/SH4Img200...17fcdf4jpg.jpg

i'll send you a better one, i've got some laying around unused:DL
where do you live?

eek! a scary ghost!!

vickers03 04-11-09 03:17 PM

Quote:

Yes, i have volumetric fog turned on ...
but i have no transparent problem!
May be it's shader's tricks ...
ok, turn on everything and crew should be transparent in fog

Quote:

I'm ... look my avatar ...
just kidding, the shipment cost would probably much higher
than the card itself..

Anvart 04-12-09 01:53 PM

Quote:

Originally Posted by vickers03 (Post 1082113)
ok, turn on everything and crew should be transparent in fog

Yes ... i have received transparency of sailors when have turned on Volumetric Fog and Environmental Effects simultaneously ...
(and heavy fog too) ... and only on sky background ...
Usually i turn off Environmental Effects because i do not see any good effects ... but FPS is :down:
Quote:

just kidding, the shipment cost would probably much higher
than the card itself..
Yes, of course.

vickers03 04-12-09 03:31 PM

Quote:

Yes ... i have received transparency of sailors when have turned on Volumetric Fog and Environmental Effects simultaneously ...
(and heavy fog too) ... and only on sky background ...
Usually i turn off Environmental Effects because i do not see any good effects ... but FPS is
do you have an idea where i should look to fix it?:D

Anvart 04-13-09 07:15 AM

I think it's very very not simple problem ...
Because it is connected with crew skinmorphing and may be with adjustment
of bump mapping ...

http://img212.imageshack.us/img212/6855/skinmorph.jpg


You can simply turn off alpha in VolumetricFogPS.fx:
Befor:
return float4( fogColor/*+brightness*/, alpha*0.5);
After:
return float4( fogColor/*+brightness*/, alpha*0);
...
But this action will have the same effect as well as turn off Volumetric Fog ... :haha:

vickers03 04-13-09 08:14 AM

wouldn't it be possible to edit the crew not affected
by volumetric fog?

Captain von Keldunk 04-14-09 12:59 PM

Volumetric Fog and Environmental Effects
 
Hello:DL
If I remember right Sh4 ver 1 had only "
Volumetric Fog",
Later "Environmental Effects" was separated from "Volumetric Fog" as "Volumetric Fog" was too much for some computers. With only "Environmental Effects" you can have transparent water etc, but they made a bad job,transparet crew etc.
but if you use only "Volumetric Fog" you get "Environmental Effects" also but without bugs, I think that I once read about it in some post of romanian ubi devs, but I am not sure? :hmmm:
Search the forum there should be many posts about Volumetric Fog and Environmental Effects.




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