![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
right.. like that helps !
![]() no it's actually a TI at the base... the mod (.dat, .sim and .zon checked) http://files.filefront.com/v+35+IJN+.../fileinfo.html keltos |
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
when i see things like that it is usually a corruption in the game from forgetting to uninstall a mod somewhere along the line while you were making changes to your mod.
try replacing the data folder with a fresh back up copy and start again with the previous to last version of your mod and redo your last changes you made to it again. |
![]() |
![]() |
#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Good suggestion Webster, I've never had that happen, but have heard others with that problem. Thinking about this some more, if it isn't some sort of mod install problem, then I've really got no idea how that would happen. It looks like the torpedo has about 100 wakes... Actually as I type this, I notice that the wakes to the outer edges are faded - no what you'd expect if it was a genuine wake in the wrong place. I wonder if you have changed the wake graphic? Resized it in some way? Perhaps you have changed the particles file to emit a higher number of wakes? Have you seperated the wake for the torpedo and the periscope, if not, does the periscope have that same funny wake. If you have, do all the other torpedoes do this?
It's impossible to say for sure what the problem is, as only you know what you have changed. What have you changed to do with wakes?
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
Could you download the latest version (http://files.filefront.com/v+35+IJN+.../fileinfo.html ) and tell me if you have the problem too ? I think jsgme leaves stuff hanging around sometimes... keltos |
|
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
![]() |
#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Actually, 3 SH3 ShipWake controllers come with stock UBM (on the german torps)...
![]() [edit] But regarding the problem, I doubt it is related to JSGME in this case. It can't be responsible for a sudden change in how the torpedo wake looks. Something went fubar along the line of what you were doing. As suggested, track back your changes, and/or replace the wake controller of the problematic torp with one of another torpedo that works.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|