SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-27-08, 08:39 AM   #1
fishfood
Watch
 
Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
Default Excessive explosions

Greets, all.

Stock 1.5, wondering if there is a way to turn down the 'Hollywood' explosions: would prefer to watch a vessel slowly struggle to stay afloat after under-keel torpedo shots rather than a cascade of top side explosions. Any tips, info, help would be appreciated.
fishfood is offline   Reply With Quote
Old 08-27-08, 09:43 AM   #2
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

For realistic sinking I can highly recommend Natural Sinking Mechanics. Mod only changes the way ships sink. AFAIK it only changes IJN ships, either might go squirrely in German campaign or Allied ships may just demonstrate "stock" behaviour.:hmm:

http://www.subsim.com/radioroom/showthread.php?t=120269

Welcome aboard!
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 08-27-08, 10:52 AM   #3
fishfood
Watch
 
Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
Default

Thanks for the link and the welcome.

I've spent a couple weeks poring over old threads after finding the site; the list of available mods, tweaks, and assorted whatnot have my head spinning . Trying to ease into any alterations...
fishfood is offline   Reply With Quote
Old 08-27-08, 10:53 AM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Hey fish food and welcome.

Yes the explosions are a tad 'dramatic' but with some mods it is toned down a bit but still there.

NSM is one both RFB and TMO modify the sinking mechanics, basically making them sink slower and toning down the explosions to some degree but as I said its still there.

Another thing that bugs me is the psychic crew :hmm:

"Shes going down !" Really? wow still looks afloat to me, lets hang around a half hour or so to make sure. "But sir that escort is approaching awfully fast!" Oh I guess your right we already know shes going to sink, dive !
SteamWake is offline   Reply With Quote
Old 08-27-08, 12:19 PM   #5
fishfood
Watch
 
Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
Default

Thanks for the welcome and lol about the crew; thing that makes me want to bring out the plank is 'We have flooding, sir!' every thirty seconds when I have all watches activated (battle stations) and a full repair party working on it . Wish I could stuff the CE into the leak and tell him to suck on that...




Is there a method whereby I could open a cfg file and manipulate a value for the explosions, sinking rate, etc. rather than installing a full mod? Never really tweaked a game and I am not a computer guy so the mods skeer me .
fishfood is offline   Reply With Quote
Old 08-27-08, 01:04 PM   #6
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by fishfood
Thanks for the welcome and lol about the crew; thing that makes me want to bring out the plank is 'We have flooding, sir!' every thirty seconds when I have all watches activated (battle stations) and a full repair party working on it . Wish I could stuff the CE into the leak and tell him to suck on that...




Is there a method whereby I could open a cfg file and manipulate a value for the explosions, sinking rate, etc. rather than installing a full mod? Never really tweaked a game and I am not a computer guy so the mods skeer me .
No no no dont let modding scare you.

There is a nifty little utility called JSGME or Jones Soft Generic Mod Enabeler that makes it all pretty easy.

But yes of course you could edit the files yourself. To me that seems even more difficult than using JSGME.

Thee is a section of these forums dedicated to Mods and modding. You will be best served by spending some time there reading up and asking questions if you wish.

But again... the modding community is way ahead of you and done a ton of the grunt work already. But if you wish to get involved in the actual modding by all means. Again I direct you to the modding forum.

Good luck
SteamWake is offline   Reply With Quote
Old 08-27-08, 01:19 PM   #7
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,776
Downloads: 946
Uploads: 5


Default

Welcome to SUBSIM fishfood


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 08-27-08, 05:24 PM   #8
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by fishfood
Is there a method whereby I could open a cfg file and manipulate a value for the explosions, sinking rate, etc. rather than installing a full mod? Never really tweaked a game and I am not a computer guy so the mods skeer me .
yes its fairly easy to do. download the "silent 3ditor" tool, it is THE main tool for all modding. then instal "JSGME" tool, it is THE mod install and uninstall tool. next, before you mod anything, make a backup copy of your entire unmodded "Data" folder and save it to disk so you can restore corrupted game files. (this is often needed no matter how carefull you are)

the files you are looking for are the files with the "dat" suffix, these are the ones that mainly control animations. if you are talking about making torpedo explosions smaller they are in the data / library folder. inside you will see torpedos files but these are the german ones, the US files are called torpedos_US. if your looking to change the ship explosions they are located somewhere else but be aware when you change something like that it can look great with one ship and totally crappy with another so test many ships to decide the best explosion you like.

as others have said, post in the sh4 mods thread and you will get all the help and instruction you need to do this. feel free to elaborate all you want to but when your ready to ask questions just keep them short and to the point for best results.
  Reply With Quote
Old 08-28-08, 08:18 AM   #9
fishfood
Watch
 
Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
Default

Thanks SteamWake and WEBSTER for the tips on JSGME; I've been downloading mods and tools like a fiend but have yet to install any.



Can anyone verify this sequence?

1. Uninstall SH4
2a. Reinstall SH4 directly to C drive
2b. Create backup copy of data folder
3. Install tools (JSGME, silent 3ditor, etc.)
4. Install mods
5. Reboot
fishfood is offline   Reply With Quote
Old 08-28-08, 09:36 AM   #10
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by fishfood
Thanks SteamWake and WEBSTER for the tips on JSGME; I've been downloading mods and tools like a fiend but have yet to install any.



Can anyone verify this sequence?

1. Uninstall SH4
2a. Reinstall SH4 directly to C drive
2b. Create backup copy of data folder
3. Install tools (JSGME, silent 3ditor, etc.)
4. Install mods
5. Reboot
yes thats correct but if your using vista, i read that it has issues with the game being on c drive so check that out.
  Reply With Quote
Old 08-28-08, 10:17 AM   #11
fishfood
Watch
 
Join Date: Aug 2008
Posts: 18
Downloads: 0
Uploads: 0
Default

Thanks, WEBSTER.


No evil Vista, yet...





On a side note, I can't get over the volume and detail of information available via this site and its members.
fishfood is offline   Reply With Quote
Old 08-28-08, 10:43 AM   #12
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by fishfood
On a side note, I can't get over the volume and detail of information available via this site and its members.
Yes its a refreshing change when compared to alot of other game's websites.

Usefull accurate info, very few flame wars, and trolls are discouraged.

Probably the most mature, and informed community I have ever seen.
SteamWake is offline   Reply With Quote
Old 08-28-08, 10:55 AM   #13
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by fishfood
On a side note, I can't get over the volume and detail of information available via this site and its members.
Yes its a refreshing change when compared to alot of other game's websites.

Usefull accurate info, very few flame wars, and trolls are discouraged.

Probably the most mature, and informed community I have ever seen.
well i think its got a lot to do with the game. IMO it is favored by more mature minded people and not as much by the kids who whine all day about this or that.

this game requires that you think so the people who play it tend to have AND use their brains to communicate and get along as adults.

its also a result of the team who work hard to make sure this is a place for helping others and treating people with respect. they also do a heck of a job keeping spam out of the forums too.
  Reply With Quote
Old 08-28-08, 07:49 PM   #14
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by fishfood
Greets, all.

Stock 1.5, wondering if there is a way to turn down the 'Hollywood' explosions: would prefer to watch a vessel slowly struggle to stay afloat after under-keel torpedo shots rather than a cascade of top side explosions. Any tips, info, help would be appreciated.
If you like floaters see my reply to Uses for Deckgun thread...it is on page 3 or 4 I believe...now you talk about a slow sinker... ..this one took the prize...and I have Hollywood effects...
__________________
Seminole is offline   Reply With Quote
Old 08-28-08, 09:11 PM   #15
RickC Sniper
Undetectable
 
Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
Default

I think that NSM mod is only for 1.4. It says on that link not to use it with 1.5.
__________________

Support Subsim http://www.subsim.com/store.html
RickC Sniper is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:39 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.