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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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(quick note: sorry about my english. Its not my momma language)
Hello. As most of you already know our member Skwasjer is going to release new S3D with model view support very soon. The new S3D has also a very easy way to manage camera bounding. So you wont get "camera out of sector" message if you move your camera out of the interior area. This opens alot of new possibilities. In fact we can easily add new rooms. We can even model out EVERY room in submarine. And yes... this will be an "eye candy" mod at first. But i belive its a step further to realism. We have a lot of talented coders who can add little features later to new interiors. But first we should make new rooms. I belive that submarine is your home. So i was kind of let down when i learned that there are only few rooms in your submarine when i bough SH4 last year. You should have freedom to walk in every room of your WW2 home. Even if those rooms do not have any purpose. You must have that freedom. It gives you more immersion. You must feel that you are in submarine not in a cheap movie set. But enough of my babling. As soon as i learned that the new S3D will make adding interiors easy i started to model my own low poly ingame captain cabin. It is far from ready and its only a draft. Note that many 3d objects (coffee mug, books, pictures) are in the stock game. So we can reuse them. I made a few objects so you could see how the room should look in the end. By the way. I am very sorry because i am new to modding. So these pictures the object interior is very very dark and you cant see anything. (i dont know how to apply light and texture on my new object) But i putted this picture as a proof that it is there ![]() And this is the model you are really looking at righ now I tried to keep this model as low poly as i could and trying to give it a good look. Of course there are lots of things to model in yet. But i did not want to take that model too far. I wanted to import it into a game and see how good the game engine can handle this model. The good news is that there was 0 frame rate drop when i looked the model in game. But the mission took a tad bit longer to load. My point is that now it is possible to add new rooms into subs. So we could bring together a little team. Especially those who know how to texture ingame model and put it so that the model is lighted properly. (if you have some tutorial documentation about this stuff then let me know so i could learn it.) Also it would be cool if a few modellers would step up. Because we all have a life then i cannot give 8 hours a day to model interiors all day (i wish i could ![]() My ultimate goal is to model our every interior in submarine. This captain room is only a test. I am a big U boot fan. So i think that when i finish captain room then i start to model all U boot compartments first. So here is my first step. I hope that i find some guys who are willing to help me out with this mod. I know it wont be easy. This mod would be completed by trial and error. But hell we will enjoy the ride. And i am sure that we are able to overcome any problems we may encouter with this mod. ![]() |
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