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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2008
Posts: 2
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Adding life to the pacific?
Hey Everyone,
I'm new to the Silent Hunter 4 series and I have SH4. I've been playing it for a week and love it but am wondering if it was possible to add a little life to the waters? I don't know how flexible to the games' engine is to adding stuff but I think it would really add another dimension to have ocean life such as sharks, fish, and whales swimming around. It would add something new to help during those long patrols. Also I think it would just been neat to have and to point your hydrophone at to hear to whales speaking. Once again I'm not to sure to its feasibility but it would be neat. -1st Lt. Brett P. |
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#2 |
Eternal Patrol
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Hi, and WELCOME ABOARD!
![]() What you ask is certainly possible - much of it has already been done in SH3. However, it does take some work, and so far the main modders have been applying their skills to things they think are most important. I'm sure it will happen in time.
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#3 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
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I run the following mods as a basic for my patrols - Silent Hunter Graphics Mod 1.1 360 DBP Imperial 1.3 Captain Midnights CBS News Version 1.2 Pacific Enviroments 2 RFB [Real Fleet Boat 1.5] Poul Sound for SH4 - VERY GOOD sound effects V1.5 Imperial Nomograph In regard to the "so called" gentleman in the prior post, he gives good, sound advice except for things related to coconuts.
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#4 |
Eternal Patrol
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I'm glad you added the "so-called" part - for a minute there I though you were stooping to name calling.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
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are we sea captains or are we kids playing on the beach
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#6 |
Eternal Patrol
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Yes.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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No reason we can't be both, is there?
JCC |
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#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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Either way, both are not afraid to get their feet wet
![]() As far as life in the sea, yes, in SH3 this is done by GWX team. I've not witnessed it myself but I've seen video's of a big whale, looked great. I'm sure in time we will see such things in SH4 as well...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
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Well, last year i was working on a "texture" mod to add some fish to the sea, but my limited to non-knowledge in shaders make my work dificult...
I achieved a constant and directional movement (depending on camera angle), but never managed to get rid of the "transparency" issues. Heres a screen though, about an early protoype of the mod with a random (non pacific) fish: ![]() |
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#10 |
Eternal Patrol
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Dang! If you had not said they were fish I would not have known. But that's not meant to be an insult - of course I'm looking at a still screenshot, not seeing them in motion.
I'd say it looks like a great start. There are whales and dolphins, but this is the first time I recall seeing a school of fish. Video?
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“Never do anything you can't take back.” —Rocky Russo |
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#11 | ||
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
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Quote:
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#12 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Pacific Aces Dev Team
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And if I may add, probably the only reason why Steve -same as me when I first glanced at the picture- didn't recognize the fish is because we did not expect to see them in the game. But oncce you realize what they are, they do not look bad at all
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One day I will return to sea ... |
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#14 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
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As promised, heres the video. Now, as i said before, the last image was of a very early prototype, and one of the problems was that the fishes were dificult to see because of their transparency and they "blue color" that mixed with the bakground sea (thats why they are better seen against a "contrasting" objet, like the submarine in the image).
Though i never was able to solve the transparency, i removed most of the blue color of the fishes. Heres a screenshot of the latest prototype, this time with common fish of the pacific (Herring): ![]() And heres the video showing them in motion; take note that i activate time compresion in a section of the video to show the constant movement of them: ![]() |
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#15 |
Nub
![]() Join Date: Jul 2008
Posts: 2
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Those fish look great! They defiantly add something extra to the ambiance of the game.
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