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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pooped from posting
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i'm working on a separate funnel smoke
so all merchants get a thick black smoke while warships will become a light, barely visible smoke. i'm doing this for stock 1.5/RSRDC but it would be easy to integrate in any greater mod if interested. |
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#2 |
Sonar Guy
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Go on. Good idea.
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#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
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how bout a big arrow that says "SHOOT ME!"
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#4 |
Eternal Patrol
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Albrecht von Hesse is doing the exact same thing for SH3, and he now has eight different files for different smoke classes.
Be aware that light warships produce less smoke than heavy warships, and most merchants do not make thick, black smoke. The boilers for the steam engines are all similar, with bigger ones making more smoke. Diesel engines make a different kind of smoke, and the thick black smoke is likely only going to be seen on older coal-fired ships.
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#5 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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#6 |
Pooped from posting
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so i think black smoke for older ships, medium for
newer ones and light smoke for warships would be enough? |
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