SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP] different funnel smoke merchants & warships (https://www.subsim.com/radioroom/showthread.php?t=135468)

vickers03 04-20-08 01:16 PM

[WIP] different funnel smoke merchants & warships
 
i'm working on a separate funnel smoke
so all merchants get a thick black smoke while
warships will become a light, barely visible smoke.
i'm doing this for stock 1.5/RSRDC but it would
be easy to integrate in any greater mod if interested.

jimimadrid 04-20-08 01:20 PM

Go on. Good idea.:up:

gimpy117 04-20-08 02:00 PM

how bout a big arrow that says "SHOOT ME!"

Sailor Steve 04-20-08 02:14 PM

Albrecht von Hesse is doing the exact same thing for SH3, and he now has eight different files for different smoke classes.

Be aware that light warships produce less smoke than heavy warships, and most merchants do not make thick, black smoke. The boilers for the steam engines are all similar, with bigger ones making more smoke. Diesel engines make a different kind of smoke, and the thick black smoke is likely only going to be seen on older coal-fired ships.

LukeFF 04-20-08 07:47 PM

Quote:

Originally Posted by Sailor Steve
the thick black smoke is likely only going to be seen on older coal-fired ships.

Well, that describes a good portion of the Japanese merchant fleet. ;)

vickers03 04-21-08 01:39 AM

so i think black smoke for older ships, medium for
newer ones and light smoke for warships would
be enough?


All times are GMT -5. The time now is 03:40 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.