SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-13-08, 03:31 AM   #1
Drake
Swabbie
 
Join Date: Jan 2008
Posts: 14
Downloads: 6
Uploads: 0
Default Impossible to Destroy Destroyers?

Well I decided to take on a task force.. I was laying hidden, as 3 Destroyers (i belive all were tribal Class) and 3 Southhampton Class (light cruisers?) steamed by me..

I launched 2 torps at the first cruiser, and both hit.. the destoryers closed in as I intented, and as they got close, I launched a torp with the shallowest depth possible....

It went right under the keel, but no hit.. I used an Impact pistol btw, the magnetic dont seem to work that well on small ships.

ive tried redo-ing this many times, and every time it goes under the ship... so whats the deal here?.. is it impossible to sink them?

btw, im using GWX2 if it makes a difference.
Drake is offline   Reply With Quote
Old 01-13-08, 03:34 AM   #2
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
__________________
GoldenRivet is offline   Reply With Quote
Old 01-13-08, 03:43 AM   #3
Drake
Swabbie
 
Join Date: Jan 2008
Posts: 14
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by GoldenRivet
i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
well manual targeting is WAY too confusing for me :hmm:

ill try the magnetic torpedo, but even at 1 metre it seems to go under the DD.... maybe i let him get too close?
Drake is offline   Reply With Quote
Old 01-13-08, 04:04 AM   #4
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Could be... the torpedo has to travel more than about 300 meters to arm.
__________________
GoldenRivet is offline   Reply With Quote
Old 01-13-08, 05:21 AM   #5
Stealth Hunter
Silent Hunter
 
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Drake
Quote:
Originally Posted by GoldenRivet
i have found that a magnetic torpedo at 4 meters depth will eliminate just about any DD on the high seas.

try that next time.

of course if you are using manual targeting things get interesting when one is closing in on you from less than 1500 meters and you have to get a "snap shot" solution together in a matter of seconds.
well manual targeting is WAY too confusing for me :hmm:

ill try the magnetic torpedo, but even at 1 metre it seems to go under the DD.... maybe i let him get too close?
Bah, it's not that hard. You might want to try reading some of the advice threads that this forum has on manual targeting, firing, etc. They can come in handy (we've all had to consult them at one point or another). Threads like that are all like the School of Athens: many great minds (in this case hunters) are sharing their knowledge and tips on "how to sink ships".
Stealth Hunter is offline   Reply With Quote
Old 01-13-08, 05:50 AM   #6
Einzelganger
Electrician's Mate
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 135
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Drake
It went right under the keel, but no hit.. I used an Impact pistol btw, the magnetic dont seem to work that well on small ships.
And right there lies your answer. A torpedo used with impact setting will only exploded after actually hitting the target. If it passes under the keel, well, that's about it.

Now a magnetic setting would have given you the desired result in this situation.

I've had no real problems with smaller ships and the magnetic setting. I've actually blown a fishing boat out of the water with one. And i ''mean out of the water'' , it actually flew up pretty high and fast :rotfl:
__________________
Den Tipperary song, wenn ich bitten darf !
Einzelganger is offline   Reply With Quote
Old 01-13-08, 09:10 AM   #7
TomcatMVD
Weps
 
Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
Default

Do not use impact! When a DD is heading towards you your AoB is extremely bad for the torp's trigger to get a good hit! So it most surelly will bounce off the hull.
A magnetic does it most of the time
__________________
TomcatMVD is offline   Reply With Quote
Old 01-13-08, 09:44 AM   #8
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Kaluens,

Not trying to hijack this thread BUT...

I have had successful torpedo impacts at 215 meters.. I know that they need 300 m to arm.

So how does this occurr? :hmm:
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 01-13-08, 11:10 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-13-08, 02:29 PM   #10
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Better using magnetics agaunst escorts because an impact with a magnetic setting will still detonate
Except in storms where the bloody things blow up halfway to the target.
Boris is offline   Reply With Quote
Old 01-13-08, 11:11 AM   #11
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Hanomag
Kaluens,

Not trying to hijack this thread BUT...

I have had successful torpedo impacts at 215 meters.. I know that they need 300 m to arm.

So how does this occurr? :hmm:
If the ship is sailing away from you, let's say at 6 knots or faster, it will take longer for the torpedo to reach the target and it needs to cover a longer distance and it will arm at approx 200 meters, I often do 200 meter shots when in fog. Get behind the target, match its course and let him have a magnetic shot. It will explode near the bow and sink it.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-13-08, 11:06 AM   #12
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by TomcatMVD
Do not use impact! When a DD is heading towards you your AoB is extremely bad for the torp's trigger to get a good hit! So it most surelly will bounce off the hull.
A magnetic does it most of the time
That's right, impacts seldom work on a destroyer coming at you, also a torpedo will not arm if a destroyer coming at you is 500 meters or less.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 01-14-08, 07:30 PM   #13
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

oh, they can be killed, shoot a torpedo under her keel, about a meter below it.
gimpy117 is offline   Reply With Quote
Old 01-14-08, 08:13 PM   #14
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Hey, if it was THAT easy, they'd be called 'destroyees', not 'destroyers'.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 01-15-08, 01:21 AM   #15
Stealth Hunter
Silent Hunter
 
Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
Default

In Soviet Russia, destroyer destroys you!
Stealth Hunter is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.