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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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Man am I out of my league! I am trying to add the ability to move around the deck of the sub from the ROW camera mod into the TM 1.7 cameras.dat. I hate having my feet nailed to the deck!
Anyway I tried using the S3D editor and I am completely confused. I see the dummy_cam_conningdeck entry but how do you add the freecam item to it??? ![]() THANKS! .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#2 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Aww come on. I know somebody is an expert at this. Sergbuto? Leovampire?
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#3 | |
Rear Admiral
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![]() Quote:
Suffice to say, i think i understand why some parts of the camera (such as the career room) were fixed. I beleive they canabalized other nodes for the parameters they wanted, and moved them into the deck view, OR the imported new chunks altogether. Nodes have to have a unique ID. This much i know. On a noteTotally unrelated to the bridge view... I was working on my own idea for a camera mod, and learned somethign else. What I want, is the object view, to ONLY be on the players sub. NOTHING ELSE. (this way you can look at your sub while beign depth charged, but being unable to cheat and look at what the destroyer is doing on the surface. I tried to hack that functionaliy into the freecam view, but if you look at the object view, it instantiates a new node to fix the camera onto. ( you could call it a nested node i suppose). Without that node it won't work because the camera has nothing to attach itself too. |
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#4 |
Rear Admiral
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Some good news. I amanged to get the moveable bridge view back. Testing it now, but it looks like its working. Basically i canabalized the radio room free view for the functionality (what radio room? isnt used in Sh4), and made it a child of the conning tower bridge view, and removed the other conflicting parameters.
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#5 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
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Great! That is exactly what I was trying to do. I am looking forward to your work.
I too tried my best to understand that S3D thingy. I can change existing values just fine but its the whole import/export thing that has my mind blown! .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#6 |
Loader
![]() Join Date: Jul 2006
Location: colchester uk
Posts: 83
Downloads: 141
Uploads: 0
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Sergbutos camera mod runs fine in 1.4 and doesnt mess anything up, plus it ran alongside the old 1.3 row camera version 2 and actually sorted the locking up in the office that stopped you looking at medals properly ect. just thought id mention it
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#7 |
Rear Admiral
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I expanded the view on the office a tiny bit. Testing it on my career game now before i post it.
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#8 |
Loader
![]() Join Date: Jul 2006
Location: colchester uk
Posts: 83
Downloads: 141
Uploads: 0
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gj thanks
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![]() FX6450 X6 3.9GHZ, 8GB DDR3 RIPJAWS, MSI GF760GTX OC. MSI 890FXA-GD65. |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Import/export is actually not that hard.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Thanks Skwasjer!
By any chance have you released a tutorial for your fine tool? .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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If you want help with the camera.dat, try contacting l3th4l, he is the one responsible for all the camera modes in ROW with cooperation of Sergbuto.
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#12 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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As far as your cameras issue, I can't really help. I'm totally clueless on modding the game itself (ironicly). ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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