![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Jun 2007
Location: NC
Posts: 29
Downloads: 0
Uploads: 0
|
![]()
Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?
Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered. The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage. After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface. I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition. If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great. |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
Yes they do have limited ammo
![]() |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
What is the number of depthcharges per DD? I want to know it as I want to count the number of charges used to determin if a DD is running out of amo.
|
![]() |
![]() |
![]() |
#4 | |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
![]() Quote:
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
|
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
|
![]()
IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.
__________________
![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
![]() |
![]() |
![]() |
#6 | |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
|
![]() Quote:
If that's not in GWX, they should stick it in 1.04 Set a random ammout of Depth charges to the ship -Indy |
|
![]() |
![]() |
![]() |
#7 | |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
|
![]() Quote:
__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
|
![]() |
![]() |
![]() |
#8 |
A-ganger
![]() Join Date: Dec 2006
Posts: 73
Downloads: 0
Uploads: 0
|
![]()
a loooooog time ago (maybe more than a year) someone posted how many depth charges a specific type of escort carries....
Cant remember the ship but i think it was the most common escort type in vanilla 1.4. I remember he said that it is limited BUT NOT REALISTIC - and i think it´s 100 charges.... Well sorry for the innacuracy but SOMEONE knows the answer.... ![]()
__________________
![]() ![]() * We Stink, but We Dont Sink * |
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
|
![]()
lots, really, a ****load, that's why DDs make such nice fireworks when you slam an eel into them. I think its something like 150 in total
|
![]() |
![]() |
![]() |
#10 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
|
![]()
Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....
I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying....
__________________
![]() |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
I think, something like 200 DC per Destroyer. 150 per corvette is a decent ball park figure. I tried to exhaust escorts on a patrol in 0.1 GWX a corvette ran out after dumping 150 DCs.
![]()
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
|
![]()
You also have to remember that escorts were resuplied with Depth charges when part of a convoy. Tankers carried them as dack cargo. Escort group that sailed independent of convoy would join convoys to restock.
|
![]() |
![]() |
![]() |
#13 |
Watch
![]() Join Date: Jun 2007
Location: NC
Posts: 29
Downloads: 0
Uploads: 0
|
![]()
Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX). Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no? But they seem to find me each time. I also tried all at the slowest speed as deep as I could and they seem to be able to find me. |
![]() |
![]() |
![]() |
#14 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]() Quote:
Also make sure you have silent running on (Z key) and the little screen showing you're silent showing. Check if your conning tower is broaching. Your periscope should be no more than a fist sticking out of the water (check the Papenberg gauge when you are on the periscope screen.
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
|
![]() |
![]() |
![]() |
#15 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|