SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-28-07, 01:13 PM   #1
panzermeyer
Watch
 
Join Date: Jun 2007
Location: NC
Posts: 29
Downloads: 0
Uploads: 0
Default Do AI ships have limited ammo?

Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?

Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered.

The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage.

After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface.

I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition.

If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great.
panzermeyer is offline   Reply With Quote
Old 06-28-07, 01:14 PM   #2
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Yes they do have limited ammo
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 06-28-07, 03:27 PM   #3
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

What is the number of depthcharges per DD? I want to know it as I want to count the number of charges used to determin if a DD is running out of amo.
rik007 is offline   Reply With Quote
Old 06-28-07, 04:21 PM   #4
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by panzermeyer
Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?

Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered.

The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage.

After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface.

I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition.

If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great.
Well you have to figuer that a SURFACE SHIP with more square footage of space ( then a U-boat) will have more then enough room to store depth charges and or rounds of ammo then a very small u-boat. If your thinking of trying to wait out a DD untill it runs out of ammo I would say your in big trouble. You might wait her out intill she gets bored and leaves but not likely she will run out of ammo anytime soon. IMO
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-28-07, 04:24 PM   #5
Corsair
Ace of the Deep
 
Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
Default

IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.
__________________


NYGM 3.4A / Living SH3 V5.1 + SH3 Commander
Corsair is offline   Reply With Quote
Old 06-28-07, 05:39 PM   #6
Indiana_Jones
Machinist's Mate
 
Join Date: May 2007
Location: New Zealand
Posts: 126
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by TigerShark808

Well you have to figuer that a SURFACE SHIP with more square footage of space ( then a U-boat) will have more then enough room to store depth charges and or rounds of ammo then a very small u-boat. If your thinking of trying to wait out a DD untill it runs out of ammo I would say your in big trouble. You might wait her out intill she gets bored and leaves but not likely she will run out of ammo anytime soon. IMO
But what if the DD had only a few left on her trip?

If that's not in GWX, they should stick it in 1.04

Set a random ammout of Depth charges to the ship

-Indy
Indiana_Jones is offline   Reply With Quote
Old 06-28-07, 06:30 PM   #7
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by Corsair
IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.
But you are only thinking about whats loaded in her "RACKS" right? ..not what might be on board the ship total ? Am I correct? Does anyone have a clue as to how many TOTAL OVER-ALL depth charges were stored on a scout ship /DD ?
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-28-07, 06:42 PM   #8
canimodo
A-ganger
 
Join Date: Dec 2006
Posts: 73
Downloads: 0
Uploads: 0
Default

a loooooog time ago (maybe more than a year) someone posted how many depth charges a specific type of escort carries....

Cant remember the ship but i think it was the most common escort type in vanilla 1.4.

I remember he said that it is limited BUT NOT REALISTIC - and i think it´s 100 charges....

Well sorry for the innacuracy but SOMEONE knows the answer....
__________________
U - Turd

* We Stink, but We Dont Sink *
canimodo is offline   Reply With Quote
Old 06-28-07, 06:42 PM   #9
KeptinCranky
Ace of the Deep
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
Default

lots, really, a ****load, that's why DDs make such nice fireworks when you slam an eel into them. I think its something like 150 in total
KeptinCranky is offline   Reply With Quote
Old 06-28-07, 06:59 PM   #10
Biggles
Silent Hunter
 
Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
Default

Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....

I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying....
__________________
Biggles is offline   Reply With Quote
Old 06-28-07, 07:15 PM   #11
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

I think, something like 200 DC per Destroyer. 150 per corvette is a decent ball park figure. I tried to exhaust escorts on a patrol in 0.1 GWX a corvette ran out after dumping 150 DCs.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 06-28-07, 09:06 PM   #12
bookworm_020
Navy Seal
 
Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
Default

You also have to remember that escorts were resuplied with Depth charges when part of a convoy. Tankers carried them as dack cargo. Escort group that sailed independent of convoy would join convoys to restock.
bookworm_020 is offline   Reply With Quote
Old 06-28-07, 09:08 PM   #13
panzermeyer
Watch
 
Join Date: Jun 2007
Location: NC
Posts: 29
Downloads: 0
Uploads: 0
Default

Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX).

Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no?

But they seem to find me each time.

I also tried all at the slowest speed as deep as I could and they seem to be able to find me.
panzermeyer is offline   Reply With Quote
Old 06-28-07, 09:28 PM   #14
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by panzermeyer
Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX).

Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no?

But they seem to find me each time.

I also tried all at the slowest speed as deep as I could and they seem to be able to find me.
Try the wiggle waggle described on my webbie.
Also make sure you have silent running on (Z key) and the little screen showing you're silent showing. Check if your conning tower is broaching. Your periscope should be no more than a fist sticking out of the water (check the Papenberg gauge when you are on the periscope screen.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 06-28-07, 10:29 PM   #15
rik007
Grey Wolf
 
Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
Default

Quote:
Originally Posted by Biggles
Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....

I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying....
Well he could wait until another DD arrive with plenty of barrels. AI works that way.
rik007 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.