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-   -   Do AI ships have limited ammo? (https://www.subsim.com/radioroom/showthread.php?t=117528)

panzermeyer 06-28-07 01:13 PM

Do AI ships have limited ammo?
 
Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?

Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered.

The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage.

After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface.

I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition.

If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great.

bigboywooly 06-28-07 01:14 PM

Yes they do have limited ammo :yep:

rik007 06-28-07 03:27 PM

What is the number of depthcharges per DD? I want to know it as I want to count the number of charges used to determin if a DD is running out of amo.

TigerShark808 06-28-07 04:21 PM

Quote:

Originally Posted by panzermeyer
Do ships in SH3 and/or the GWX mod have limited ammunition? For example do destroyers have a limited number of depth charges? If you are lucky and avoid the depth charges does the destroyer eventually run out of depth charges?

Reason I ask is it seems to me they do, or maybe a bug. I happened to come across some merchants and trawlers, I managed to sink one using my deck gun and the other using a surface torpedo attack. Well out of no where, here comes a destroyer and an armed tug boat (which had depth charges, wtf?) Anyway, I dive, no damage suffered.

The destroyer closes fast, by that time I am at a depth of 80m, runnng silent, constanly turning and also changing depth as well. Well the tug boat and destroyer make several runs with depth charges, most not being even remotly close, some being very close, yet suffering no damage.

After several runs the tug boat stops, and start heading away, while the destroyer continues, but not for too much longer. Eventually he stops dropping charges as well, however, he continued to circle my last known possition, I guess waiting on me to surface.

I went to periscope depth, waited for a good angle and fired 2 torpedos, both hiting him and sinking him. Anyway, it left me wondering , do the AI ships have limited ammunition as well? It seemed to me that way from this experience. Why else would both of the ships all of a sudden stop depth charging me. Then one move off while the ther remained to circle my possition.

If limited ammo is modelled, is it in SH3 or GWX? Either way, it's great.

Well you have to figuer that a SURFACE SHIP with more square footage of space ( then a U-boat) will have more then enough room to store depth charges and or rounds of ammo then a very small u-boat. If your thinking of trying to wait out a DD untill it runs out of ammo I would say your in big trouble. You might wait her out intill she gets bored and leaves but not likely she will run out of ammo anytime soon. IMO

Corsair 06-28-07 04:24 PM

IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.

Indiana_Jones 06-28-07 05:39 PM

Quote:

Originally Posted by TigerShark808

Well you have to figuer that a SURFACE SHIP with more square footage of space ( then a U-boat) will have more then enough room to store depth charges and or rounds of ammo then a very small u-boat. If your thinking of trying to wait out a DD untill it runs out of ammo I would say your in big trouble. You might wait her out intill she gets bored and leaves but not likely she will run out of ammo anytime soon. IMO

But what if the DD had only a few left on her trip?

If that's not in GWX, they should stick it in 1.04

Set a random ammout of Depth charges to the ship

-Indy

TigerShark808 06-28-07 06:30 PM

Quote:

Originally Posted by Corsair
IIRC, it's 15 cans per rack or something around that number... Often surface ships wih only 2 racks like Flowers run out of ammo.

But you are only thinking about whats loaded in her "RACKS" right? ..not what might be on board the ship total ? Am I correct? Does anyone have a clue as to how many TOTAL OVER-ALL depth charges were stored on a scout ship /DD ?

canimodo 06-28-07 06:42 PM

a loooooog time ago (maybe more than a year) someone posted how many depth charges a specific type of escort carries....

Cant remember the ship but i think it was the most common escort type in vanilla 1.4.

I remember he said that it is limited BUT NOT REALISTIC - and i think it´s 100 charges....

Well sorry for the innacuracy but SOMEONE knows the answer.... :ping:

KeptinCranky 06-28-07 06:42 PM

lots, really, a ****load, that's why DDs make such nice fireworks when you slam an eel into them. I think its something like 150 in total

Biggles 06-28-07 06:59 PM

Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....

I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying....

Brag 06-28-07 07:15 PM

I think, something like 200 DC per Destroyer. 150 per corvette is a decent ball park figure. I tried to exhaust escorts on a patrol in 0.1 GWX a corvette ran out after dumping 150 DCs. :rock:

bookworm_020 06-28-07 09:06 PM

You also have to remember that escorts were resuplied with Depth charges when part of a convoy. Tankers carried them as dack cargo. Escort group that sailed independent of convoy would join convoys to restock.

panzermeyer 06-28-07 09:08 PM

Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX).

Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no?

But they seem to find me each time.

I also tried all at the slowest speed as deep as I could and they seem to be able to find me.

Brag 06-28-07 09:28 PM

Quote:

Originally Posted by panzermeyer
Ok what is quite a bit, I figured they have a lot but wasn't sure.
I don't think I am too good at sneaking though. I tried running silent with engines off, but I keep slowly sinking with no engines on. (GWX).

Somehow though even at 1knt enough to keep me afloat, they seem to find me and depth charge me. I read the GWX manaul on evasion, and everytime they do a dpeth charge run I kick it to flank, change direction and depth and before the last charge goes off, I go all stop and silent. So the last explosion should mask me...no?

But they seem to find me each time.

I also tried all at the slowest speed as deep as I could and they seem to be able to find me.

Try the wiggle waggle described on my webbie.
Also make sure you have silent running on (Z key) and the little screen showing you're silent showing. Check if your conning tower is broaching. Your periscope should be no more than a fist sticking out of the water (check the Papenberg gauge when you are on the periscope screen.

rik007 06-28-07 10:29 PM

Quote:

Originally Posted by Biggles
Basically, if you're still around to see when the DD's out of barrels, then you're either in big trouble, or not all too good on sneaking.....

I've had it happening to me once. I couldn't get rid of him....he went out of his nice little toys, but he still chased me keeping me on my toes....bloody annoying....

Well he could wait until another DD arrive with plenty of barrels. AI works that way. :yep:


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