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Old 04-04-11, 03:10 PM   #46
stoianm
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Default DAS BOOT - SILENT HUNTER 5 - THE MOVIE

COLUMBIA Pictures & Stoianm Movie Studio pruduction present:



DAS BOOT - SILENT HUNTER 5 - THE MOVIE


you cann feel the immersivity of the SILENT HUNTER 5


STARING:

Captain: Stoianm

XO officer: Sober

Navigator: Trevally

The cook: Tom Cruise

Captain wife: Angelina Jolie



CREDITS:

Director: TDW

Sound Engineer: Stormfly

Interior decors: Naights


This film won an Oscar already so it would be nice to see it in full






























Thank you for your attention

Last edited by stoianm; 04-05-11 at 05:57 AM.
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Old 04-04-11, 05:59 PM   #47
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The vids! So awesome.....

Thanks for getting so involved in the process sto! Your tutorials are really good too!

But I'm going to call it now, I've got dibs on the comedic "Subsim mods Silent Hunter 5" video. I've been wanting to make this for awhile, so I'd better get on it before someone beats me to it!

Personally I think its going to be hilarious.

Its a bit of a rip-off of the "das boot plays silent hunter 4" movies made awhile ago. "Dynamic weather fronts my ass! Its been raining for a month now!" Soo funny. But alas, since no one's grabbed at the chance to make one for SH5, i'm going to
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Old 04-04-11, 07:53 PM   #48
Dignan
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Originally Posted by stoianm View Post
stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5











Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
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Old 04-04-11, 08:02 PM   #49
stoianm
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Originally Posted by Dignan View Post
Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
I made 90 fast because 2 aspects:

1) in 90 degree angle you have a little space for errors (like range for example)
2) because of the AOB wich is reset... but in the tutorial tat i shoot ships in same row i used to relate the AOB at periscope bering... and i put myself in 90 degrees because only in this case you can relate AOB ai scope bearing

i do not know a ploting solution that can be made while you are moving... the only one is the new 4 bearing methode but this one is for hydro only... and you can shoot if you want from your position that you made the ploting... but you need to move fast... find speed first... than take range and take AOB last and shoot ... the time interval between range - AOB - and FIRE torpedo must be max 2-3 seconds if you want to not have problems... but you can use another methode... the one that you can put data in tdc and waith the victim to be in that spoot... not need to be at 90 degrees... i will make an tutorial for that
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Old 04-04-11, 08:22 PM   #50
Dignan
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Originally Posted by stoianm View Post
i will make an tutorial for that
Didn't want to create extra "work" for you but if you make the tutorial I would love to see it
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Old 04-06-11, 05:01 AM   #51
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Default How to use ''HIT and RUN'' method in SH5

stoianm How to use ''HIT and RUN'' method in SH5 video tutorial



1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%

2)How to choose the best position before making the final attack on a capital ship or aircraft career ship using Real navigation and IRAI v30

3)How to add al the data in the TDC and how and when to fire your torpedoes.... it is very important to make a good attack plan because all the time the Capital Ships and Aircraft Cariers are escorted by a lot of DDs with HK... if you use IRAI v30 and you not do an proper attack you are as good as dead after

4)How to attack a ship not from an 90 degree angle with the ship course
- you will find how to calculate only 1 time speed, AOB - after that not need to make another calculation even the ship is mooving

5) How to defit the Evil IRAI by TDW

To play in this manner you need to have installed this 2 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)IRAI v30 by TDW












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Old 04-10-11, 06:18 PM   #52
stoianm
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Default Let's learn to use RAOFB wheel in SH5

stoianm Let's learn to use RAOFB wheel in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How to learn to play SH5 with the help of TDW interface using tutorials

I readed that in WWII the submariners used often the RAOFB wheel to find all the data and put in the Manual TDC - so this is a very immersive method.

Now at this moment of the SH5 modding we can use this RAOFB wheel in our SH5 and we will have accurate results

To play like this you need to install:

1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game

2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution

3) Trevally tutorials - you need this mod to learn a lot of methods and also to learn to use the RAOFB wheel - is very helpful because you can learn in same time plaing the game .. and he will help you with explanations and he will guide you step by step... excelent tutorial mod
















This tutorial will be continued with How to use RAOFB wheel with Real nav and Realism 100% in SH5

Last edited by stoianm; 04-10-11 at 06:44 PM.
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Old 04-11-11, 08:07 PM   #53
stoianm
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Default How to use only the RAOFB whell with Real nav and Realism 100% in SH5

stoianm How to use only the RAOFB whell with Real nav and Realism 100% in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How toput you youboat in the best position before making the final attack

This is the most immersive method in SH5 and i think that all players that like to play realistic should use the RAOFB wheel to find the needed data for Manual TDC - this RAOFB wheel and the attack disck were the only tools used in the WWII by submariner... so if you want to be a good Uboat Captain you should to be able to easy use the RAOFB wheel

If you do not know this method i sugest to watch before the stoianm Let's learn to use RAOFB wheel in SH5 video tutorial


To play like this you need to install:

1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game

2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution








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Old 05-03-11, 08:29 AM   #54
stoianm
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Default How to use the U-Jagd Chrono in SH5

stoianm How to use the U-Jagd Chrono in SH5 video tutorial


1)How to use the U-Jagd Chrono in SH5 to find the speed of a ship

2)How the U-Jagd Chrono in SH5 to find the estimation torpedo time impact


This is the most immersive and fast method in SH5 to find a target speed

To play like this you need to install:

1) NewUIs_TDC_6_5_1_ByTheDarkWraith

2) NewUIs_TDC_6_5_0_U-Jagd_Chrono

This chrono was used by the german submariners in WWII and i think is a very useful and immersive tool




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Old 05-03-11, 02:55 PM   #55
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This is a great method Stoianm 10/10
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Old 05-13-11, 12:32 PM   #56
luismmm
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Quote:
Originally Posted by stoianm View Post
stoianm How to use only the RAOFB whell with Real nav and Realism 100% in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How toput you youboat in the best position before making the final attack
Thanks Stoianm for this tutorial , I would like to make a side note:
This tutorial was based in observations using zoom scope at 6, but If you use x1.5 zoom:
a) The vertical reading ( in this video 4.2 ) must be align with the black bottom right wedge and not the top black wedge.
b) The horizontal reading ( in this video 15.8 ) must be multiplied by 4 before used in the inside part of the middle ring ( 6x divided by 1.5x = 4)
c) Any “mark one eyeball, or the time she takes to cross the vertical line” calculation of target’s speed, in order to get fairly accurate values, our AOB (the bearing to our submarine from the targeted ship) must be between 60 and 120 degrees.
By now, probably all players already know this but…
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Old 05-13-11, 01:01 PM   #57
stoianm
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Originally Posted by luismmm View Post
Thanks Stoianm for this tutorial , I would like to make a side note:
This tutorial was based in observations using zoom scope at 6, but If you use x1.5 zoom:

a) The vertical reading ( in this video 4.2 ) must be align with the black bottom right wedge and not the top black wedge.
b) The horizontal reading ( in this video 15.8 ) must be multiplied by 4 before used in the inside part of the middle ring ( 6x divided by 1.5x = 4)
c) Any “mark one eyeball, or the time she takes to cross the vertical line” calculation of target’s speed, in order to get fairly accurate values, our AOB (the bearing to our submarine from the targeted ship) must be between 60 and 120 degrees.
By now, probably all players already know this but…
In same example i explained how you must to do if you use scope zoom at 1.5 - watch again the video and you will see it... about the speed calculation with vertical line if you use u-jagd chrono ... the angle can be between 15 - 175 ... i tested and i had very acurate speed readings

regards
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Old 05-13-11, 07:49 PM   #58
luismmm
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Originally Posted by stoianm View Post
In same example i explained how you must to do if you use scope zoom at 1.5 - watch again the video and you will see it... about the speed calculation with vertical line if you use u-jagd chrono ... the angle can be between 15 - 175 ... i tested and i had very acurate speed readings

regards
I will see them again its always a pleasure.

About the angle, I remember that values fom one old thread from Karamazov, but, quoting Karamazov`s KiUB User Guide "I usually calculate the speed when the target is at 45/315 degrees and, if she’s slow enough". But if you say you tested it at 15 - 175 I believe it.

Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?

Stoianm, are you going to release a video tutorial about attack disk? Come on mate ...

All the best
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Old 05-13-11, 07:52 PM   #59
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Originally Posted by luismmm View Post
Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?
it's only true if you don't use the correct scope patch for your screen aspect ratio.
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Old 05-13-11, 11:37 PM   #60
stoianm
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Originally Posted by luismmm View Post
I will see them again its always a pleasure.

About the angle, I remember that values fom one old thread from Karamazov, but, quoting Karamazov`s KiUB User Guide "I usually calculate the speed when the target is at 45/315 degrees and, if she---8217;s slow enough". But if you say you tested it at 15 - 175 I believe it.

Btw, I read that RAOBF weels at Manos scopes, and TDW UI are not accurate and are not giving the correct values for range and AOB! Is that true ?

Stoianm, are you going to release a video tutorial about attack disk? Come on mate ...

All the best
The TDW interface with the Manos Scope i used in all my video tutorials... see them and you will see i never miss a target... the problem is that they are too acurate... and as tdw said is very important to use the corect scope mod patch for your rate in game... i will go back at tutorials soon when i will have some free time
btw... where you readed this?

EDIT: I made a misteake... i tested between 15 and 165 degrees and i had very acurate readings using U_jagd chrono.... if the AOB is between 0 and 15 or between 165 and 180 you must to start the crono in front of ship and stop the crono in the middle... but i did not had all the time the corect speed readind results... so i take the speed of a ship only between 15 and 165 degrees... see this tutorial from here: 26) How to use the U-Jags Chrono in SH5 ==> Link

Last edited by stoianm; 05-13-11 at 11:59 PM.
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