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Old 03-28-11, 08:33 AM   #1
stoianm
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Default stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5

stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5











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Old 03-28-11, 08:34 AM   #2
stoianm
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Default stoianm Auto TDC with Real navigation and ''no map contact'' tutorial for SH5

stoianm Auto TDC with Real navigation and ''no map contact'' tutorial for SH5


1)How to use Auto TDC to have an fast and acurate result
2)This tutorial is for the players that not like ploting , drawing and calculation and they want to have acurate results when hunt ships in SH5
3)The hard core players will find this one as an methode to cheat - so do not watch it if you are an hard core SH5 gammer (is not at all immersive this methode)


To play in this manner you need to have installed this 2 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation


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Old 03-28-11, 08:34 AM   #3
stoianm
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Default convoy hunt

stoianm Convoy hunt using Real navigation and Realism 100% for SH5

1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100%
2)How to choose the best position before making the final attack on a convoy using Real navigation
3)How to add all the data in the TDC and how and when to fire your torpedoes using the fast 90 degrees methode
4)How to hit ships in the same column of an convoy in the same time


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation











EDIT: I just figured out why my 4th torpedo did not hit the target... i made an mistake when i wanted to put my heading at 90 degrees (my calculation was for around 45 degree heading but i used 41 by misteake... so i was not at 90 degree exactly on the covoy course)
__________________________________________________ __________________________________________________ __________________________________________________ __________________________________

stoianm Convoy hunt using Real navigation and Realism 100% for SH5

1)How to use attack periscope to find course, AOB, range etc from a convoy with real navigation and realism 100%
2)How to choose the best position before making the final attack on a convoy using Real navigation
3)How to add all the data in the TDC and how and when to fire your torpedoes
4)How to hit ships in the same row of an convoy in the same time


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation











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Old 03-28-11, 08:35 AM   #4
stoianm
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Default stoianm How to install MODS in SH5 video tutorial

stoianm How to install MODS in SH5 video tutorial






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Old 03-28-11, 08:35 AM   #5
stoianm
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Default stoianm How to configure and install Magnum Opus megamod for SH5

stoianm How to configure and install Magnum Opus megamod for SH5









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Old 03-28-11, 08:36 AM   #6
stoianm
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Default stoianm How to intercept an convoy received by radio from BDU in SH5 with Real naviga

stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation and Realism 100%

1)How to use an radio mesage from BDU to calculate the convoy position
2)How to choose the best solution to intercept the convoy
3)How to calculate and find the time when you will intercept the convoy and put you in an good attack position


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation








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Old 03-28-11, 08:37 AM   #7
stoianm
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Default stoianm How to locate the map position reported by BDU in the lat and long in SH5

stoianm How to locate the map position reported by BDU in the lat and long in SH5

1)How to use an radio mesage from BDU (ex: enemy ship reported in yourr area - Long 18.50 W and Lat 52.25 N, cource E-W - search the area) to calculate the ship position and to put on the map
2)How to decide if you must to go to that area trying to intercept the ship or not


To play in this manner you need to have installed this mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus

2)NewUIs_TDC_6_4_0_Real_Navigation


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Old 05-01-12, 04:27 PM   #8
Pittiplatsch
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Quote:
Originally Posted by stoianm View Post
stoianm How to configure and install Magnum Opus megamod for SH5







both videos are running in Germany.

But the following Video is not running in Germany:


if I want to watch that video, youtube tells me: "This Video is in your country not available." as you can see here:



Do you have any idea, why the video "How to configure and install Magnum Opus megamod for SH5 part 2-3.mkv" in Germany is not available?

But I really would like also to watch part 2-3.mkv. What can I do now?

Thanx in advance 4 your help!
Greetings from Germany
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Old 05-01-12, 04:53 PM   #9
col_Kurtz
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Originally Posted by Pittiplatsch View Post


both videos are running in Germany.

But the following Video is not running in Germany:


if I want to watch that video, youtube tells me: "This Video is in your country not available." as you can see here:



Do you have any idea, why the video "How to configure and install Magnum Opus megamod for SH5 part 2-3.mkv" in Germany is not available?

But I really would like also to watch part 2-3.mkv. What can I do now?

Thanx in advance 4 your help!
Greetings from Germany
Pittiplatsch
Maybe try to download these vids? By YTD YouTube Downloader & Converter http://www.youtubedownloadersite.com/ After that you can watch and even convert flv files to avi.
Strange I saw this video (Poland) and I really don't know what is the reason. Some stupid restrictions
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Old 04-04-11, 07:53 PM   #10
Dignan
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Quote:
Originally Posted by stoianm View Post
stoianm Manual TDC with Real navigation and Realism 100% tutorial for SH5


1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%
2)How to choose the best position before making the final attack on an ship using Real navigation
3)How to add al the data in the TDC and how and when to fire your torpedoes
4)How to sunk an wounded ship at surface with the deck gun using the Trevally Automated Scripts v0.5
5)How to obeserve what the last FIX by TDW (ships taking damage by fire) is working
6)How to not use an electric torpedo with magnetic pistol and torpedo depth setted under the ship keel


To play in this manner you need to have installed this 3 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)NewUIs_TDC_6_4_0_Real_Navigation
3)Trevally Automated Scripts v0.5











Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
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Old 04-04-11, 08:02 PM   #11
stoianm
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Quote:
Originally Posted by Dignan View Post
Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
I made 90 fast because 2 aspects:

1) in 90 degree angle you have a little space for errors (like range for example)
2) because of the AOB wich is reset... but in the tutorial tat i shoot ships in same row i used to relate the AOB at periscope bering... and i put myself in 90 degrees because only in this case you can relate AOB ai scope bearing

i do not know a ploting solution that can be made while you are moving... the only one is the new 4 bearing methode but this one is for hydro only... and you can shoot if you want from your position that you made the ploting... but you need to move fast... find speed first... than take range and take AOB last and shoot ... the time interval between range - AOB - and FIRE torpedo must be max 2-3 seconds if you want to not have problems... but you can use another methode... the one that you can put data in tdc and waith the victim to be in that spoot... not need to be at 90 degrees... i will make an tutorial for that
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Old 04-04-11, 08:22 PM   #12
Dignan
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Originally Posted by stoianm View Post
i will make an tutorial for that
Didn't want to create extra "work" for you but if you make the tutorial I would love to see it
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Old 04-06-11, 05:01 AM   #13
stoianm
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Default How to use ''HIT and RUN'' method in SH5

stoianm How to use ''HIT and RUN'' method in SH5 video tutorial



1)How to use attack periscope to find course, AOB, range etc from an ship with real navigation and realism 100%

2)How to choose the best position before making the final attack on a capital ship or aircraft career ship using Real navigation and IRAI v30

3)How to add al the data in the TDC and how and when to fire your torpedoes.... it is very important to make a good attack plan because all the time the Capital Ships and Aircraft Cariers are escorted by a lot of DDs with HK... if you use IRAI v30 and you not do an proper attack you are as good as dead after

4)How to attack a ship not from an 90 degree angle with the ship course
- you will find how to calculate only 1 time speed, AOB - after that not need to make another calculation even the ship is mooving

5) How to defit the Evil IRAI by TDW

To play in this manner you need to have installed this 2 mods:

1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus
2)IRAI v30 by TDW












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Old 04-10-11, 06:18 PM   #14
stoianm
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Default Let's learn to use RAOFB wheel in SH5

stoianm Let's learn to use RAOFB wheel in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How to learn to play SH5 with the help of TDW interface using tutorials

I readed that in WWII the submariners used often the RAOFB wheel to find all the data and put in the Manual TDC - so this is a very immersive method.

Now at this moment of the SH5 modding we can use this RAOFB wheel in our SH5 and we will have accurate results

To play like this you need to install:

1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game

2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution

3) Trevally tutorials - you need this mod to learn a lot of methods and also to learn to use the RAOFB wheel - is very helpful because you can learn in same time plaing the game .. and he will help you with explanations and he will guide you step by step... excelent tutorial mod
















This tutorial will be continued with How to use RAOFB wheel with Real nav and Realism 100% in SH5

Last edited by stoianm; 04-10-11 at 06:44 PM.
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Old 04-11-11, 08:07 PM   #15
stoianm
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Default How to use only the RAOFB whell with Real nav and Realism 100% in SH5

stoianm How to use only the RAOFB whell with Real nav and Realism 100% in SH5 video tutorial


1)How to use attack periscope to find course, AOB, range etc from an ship or convoy with the help of RAOFB wheel

2)How toput you youboat in the best position before making the final attack

This is the most immersive method in SH5 and i think that all players that like to play realistic should use the RAOFB wheel to find the needed data for Manual TDC - this RAOFB wheel and the attack disck were the only tools used in the WWII by submariner... so if you want to be a good Uboat Captain you should to be able to easy use the RAOFB wheel

If you do not know this method i sugest to watch before the stoianm Let's learn to use RAOFB wheel in SH5 video tutorial


To play like this you need to install:

1) TDW UI mod version 6.4 - he had in his interface the RAOFB wheel and you can play tutorials using the automations - also he use in his interface the real ship dimensions to have acurate results in game

2) The manos scope mod - i recomand this mod because is very acurate and the RAOFB marks are very acurate also... the mod is in the TDW UI mod version 6.4 - just install the patch related at your monitor resolution








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