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Old 04-04-11, 08:02 PM   #24
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
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Quote:
Originally Posted by Dignan View Post
Hey Stoi,

I watched these TDC tutorials again. (I'm still having a hard time getting used to the uboat after playing US Fleetboats so much ). Anyway, I notice in all your tutorials and many others' that you always attack at 90 degrees to teh target track. Is this because the AOB dial will not persist. I see how it makes it easier to make last minute adjustments to AOB when you are at 90 degrees. That is the advantage of Fast 90 Attack / Dick O'Kane methods. Are we stuck with 90 degree attacks until the AOB persistence bug is fixed?

Also, can you not be moving when entering TDC solutions? Sometimes the tactical situation calls for my sub to be moving and not at 90 degrees so I'm trying to figure out how forgiving/adaptable the uboat TDC is for those situations.

By the way, I saw the first part of the Das Boot movie. Very well done. Looking forward to the rest.
I made 90 fast because 2 aspects:

1) in 90 degree angle you have a little space for errors (like range for example)
2) because of the AOB wich is reset... but in the tutorial tat i shoot ships in same row i used to relate the AOB at periscope bering... and i put myself in 90 degrees because only in this case you can relate AOB ai scope bearing

i do not know a ploting solution that can be made while you are moving... the only one is the new 4 bearing methode but this one is for hydro only... and you can shoot if you want from your position that you made the ploting... but you need to move fast... find speed first... than take range and take AOB last and shoot ... the time interval between range - AOB - and FIRE torpedo must be max 2-3 seconds if you want to not have problems... but you can use another methode... the one that you can put data in tdc and waith the victim to be in that spoot... not need to be at 90 degrees... i will make an tutorial for that
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