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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Hey Stoianm. I am watching these videos and realized I might be using teh antilag mod incorrectly. I put the files in my Silent Hunter 5 folder but looking at your video, I see that you put the files inside the data folder via th jsgme enabler. Are they supposed to go in the data folder?
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#4 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#5 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Ok. Thanks.
I also noticed you have the same "animation sutter" problem that I have Towards the end of your second video on GPU care, when your sub is leaving the pen, you can see the deck water splashing over the side at a much slower rate than the rest of the framerate. It even stops moving completely at times. This is the same damn problem I have. The only way I've been able to fix it is to alt-tab out, open task manager and change the sh5.exe priority to realtime. This fixes the problem but is a pain to do every time I play. |
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 |
Watch
![]() Join Date: Nov 2010
Posts: 24
Downloads: 13
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Here's how I sink my merchants in Silent Hunter 5. Its only 6 easy steps!
Step 1: Acquire solution. Step 2: Fire torpedoes. Step 3: Miss. Step 4: Rage. Step 5: Surface boat, go to flank speed, and run it down with the uber cannon. Step 6: Ship sunk. ![]() |
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