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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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![]() ![]() you cant go puttin pictures like these up and not expect us to beg ![]() it looks great guys, you're doing an amazing job...
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#122 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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I am really glad everybody likes the new scene.dat file.
It's a big improvent if you ask me ![]() |
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#123 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.
Here is a status of the situation and issues we need to test, when I send out a new scene.dat in a minute. Jiggling water - I think it's much better with Daves and skwasjers work and it seems you all aggree, but we still we have to watch for it in the new scene with the ATI fix. High seas not showing up as much in the binoculars view - This i as I remember an old issue which allso could be seen in the stock scene, it's because of the limits of the rendering-engine, is this correct? Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI ![]() Please send me an PM so I can keep track of the situation. @Skwasjer great screenshots ! Thanks for the effort ![]() EDIT: Team : new scene out,check you PM's! Doh! ![]() ![]() ![]() ![]() Last edited by kriller2; 01-17-08 at 02:51 PM. |
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#124 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Guys, I've been watching this thread and the main ROW one. I didn't know anything about Dave/Leovampire prior to a couple weeks ago as I had shelved SH4 in frustration long ago. Only recently have I gotten back into it and am trying to build up some kind of enthusiasm for the game. Work like TM and RSRD and the ROW mods are what makes me think that there is something here after all.
It seems that Dave was one helluva guy and appears to be loved/revered by all here. I would think, after reading about him that he'd want you to take as much time as you require. I for one am content simply to sit back and watch your progress on this. As a sort of memorial or tribute to him and his wonderful work, coupled with your desire to make it as right as possible you simply cannot release it until you know in your hearts that it truly is the best it can be. It'll be done when it's done.
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Nuke 'em till they glow! |
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#125 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#126 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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It would look so cool if the reflection disappears with the sun behind the horizont ![]() |
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#127 | ||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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SunAltitudeAngle= -2 degrees, the default sunrelativesize value is 1. I left the size and angle alone and changed all the other sunrelativesize values below -2 to 0. This caused the sun to quit blinking on and off occasionally once it was underwater. From the playing around I did, sunrelativesize controls how large the sun texture/sun is rendered. It's why this value is smaller at 90 (sun's zenith), and larger near the horizon- same with the moon's equivalent settings. 0 seems to make it stop rendering the texture. Setting the sunrelativesize value for -2 degree at 0 causes the sun to blink out before it's fully below the horizon. I think we might be able to come up with a workable solution by altering the SunAltitudeAngle values at -2 and -9 to something else which will give a visual perceptoin that things are working correctly. Might need to change the sunrelativesize value for -2 and the new angle to get the appearance we need.As it stands now, the sun's size will be 1 until it hits -9 degrees. WHen I was going through this, it appears the size is not interpolated between settings, but rather is a step change. You'll never notice this w/o a large change in the size value occuring at the exact time you are looking at the sun. BTW, this isn't just a ROW issue- stock did the same thing for me, which is why I edited that file first. Also was not aware there was an issue with the Nvidia cards relating to this.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 01-18-08 at 12:33 AM. |
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#128 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#129 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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what about underhorizon ? Dave changed it to -5.
I always put it back to 0 because of the strange stars when changing the weather. |
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#130 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I simply got to try this out now
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#131 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Don't expect such info from me :rotfl:
Anyway, I will test last scene in one hour or so... (unless you hit me with an update... wink.. wink..)
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#132 | |
Canadian Wolf
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#133 |
Canadian Wolf
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![]() ![]() Someone wanna tell these lads ![]() ![]() ![]() To late for this guy ![]() Just a quick check in. Still got the jiggling water at calmer seas, 0-5. As well, noticed the reflections after the sunset, went away about an hour after total darkness. Did not get storm seas so I could not test the bino's issue. RDP |
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#134 |
Lucky Jack
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RDP, looking at your clouds, are you using he stock files with the new scene.dat?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#135 | |
Canadian Wolf
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RDP Last edited by ReallyDedPoet; 01-17-08 at 10:51 PM. |
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