SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-17-08, 11:11 AM   #121
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

i think what gclark is trying to say is...
you cant go puttin pictures like these up and not expect us to beg
it looks great guys, you're doing an amazing job...
__________________

ATR-42 is offline   Reply With Quote
Old 01-17-08, 01:04 PM   #122
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

I am really glad everybody likes the new scene.dat file.
It's a big improvent if you ask me

__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 01-17-08, 01:53 PM   #123
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default Progress of ROW addon

Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Here is a status of the situation and issues we need to test, when I send out a new scene.dat in a minute.

Jiggling water - I think it's much better with Daves and skwasjers work and it seems you all aggree, but we still we have to watch for it in the new scene with the ATI fix.

High seas not showing up as much in the binoculars view - This i as I remember an old issue which allso could be seen in the stock scene, it's because of the limits of the rendering-engine, is this correct?

Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?

Please send me an PM so I can keep track of the situation.

@Skwasjer great screenshots !

Thanks for the effort

EDIT: Team : new scene out,check you PM's! Doh! wrong link in the PM's will send out a new one... :rotfl:
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 01-17-08 at 02:51 PM.
kriller2 is offline   Reply With Quote
Old 01-17-08, 02:36 PM   #124
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
Default

Guys, I've been watching this thread and the main ROW one. I didn't know anything about Dave/Leovampire prior to a couple weeks ago as I had shelved SH4 in frustration long ago. Only recently have I gotten back into it and am trying to build up some kind of enthusiasm for the game. Work like TM and RSRD and the ROW mods are what makes me think that there is something here after all.

It seems that Dave was one helluva guy and appears to be loved/revered by all here. I would think, after reading about him that he'd want you to take as much time as you require. I for one am content simply to sit back and watch your progress on this. As a sort of memorial or tribute to him and his wonderful work, coupled with your desire to make it as right as possible you simply cannot release it until you know in your hearts that it truly is the best it can be.

It'll be done when it's done.
__________________
Nuke 'em till they glow!
HEMISENT is offline   Reply With Quote
Old 01-17-08, 03:40 PM   #125
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Quote:
Originally Posted by kriller2
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?
I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:
skwasjer is offline   Reply With Quote
Old 01-17-08, 03:48 PM   #126
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by kriller2
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?
I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:
No I think you hit the hammer on the nail there, the question is if we can do something about it? - I tried to edit the texture which controls the colour of the reflection, but it didn't help, so it must be hidden in scene..

It would look so cool if the reflection disappears with the sun behind the horizont
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 01-17-08, 04:16 PM   #127
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by kriller2
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?
I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:
One thing I didn't have chance to do with the ATi fix was play with the angle setting. At
SunAltitudeAngle= -2 degrees, the default sunrelativesize value is 1. I left the size and angle alone and changed all the other sunrelativesize values below -2 to 0. This caused the sun to quit blinking on and off occasionally once it was underwater.

From the playing around I did, sunrelativesize controls how large the sun texture/sun is rendered. It's why this value is smaller at 90 (sun's zenith), and larger near the horizon- same with the moon's equivalent settings. 0 seems to make it stop rendering the texture.

Setting the sunrelativesize value for -2 degree at 0 causes the sun to blink out before it's fully below the horizon.

I think we might be able to come up with a workable solution by altering the SunAltitudeAngle values at -2 and -9 to something else which will give a visual perceptoin that things are working correctly. Might need to change the sunrelativesize value for -2 and the new angle to get the appearance we need.As it stands now, the sun's size will be 1 until it hits -9 degrees. WHen I was going through this, it appears the size is not interpolated between settings, but rather is a step change. You'll never notice this w/o a large change in the size value occuring at the exact time you are looking at the sun.

BTW, this isn't just a ROW issue- stock did the same thing for me, which is why I edited that file first. Also was not aware there was an issue with the Nvidia cards relating to this.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 01-18-08 at 12:33 AM.
swdw is offline   Reply With Quote
Old 01-17-08, 04:20 PM   #128
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by swdw
Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by kriller2
Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?
I have a GTX8800, and I've seen it as well with last scene.dat, but only very short (couple of minutes real time), just after the sun has set. I'm just theorizing, but I read somewhere that the sealevel was raised a bit? Maybe the game thinks the sun is still slightly over the horizon? Maybe I'm just an idiot for coming up with this though :rotfl:
One thing I didn't have chance to do with the ATi fix was play with the angle setting. At SunAltitudeAngle= -2 degrees, the default sunrelativesize value is 1. I left it there and changed all the other values below -2 to 0.

Setting the sunrelativesize value for -2 degree at 0 causes the sun to blink out before it's fully below the horizon.

I think we might be able to come up with a workable solution by altering the SunAltitudeAngle value at -9 to something less to give a visual perceptoin that things are working correctly. Might need to change the sunrelativesize value for -2 and the new angle to get the appearnce we need.
:hmm: sounds interesting.. you are welcome to edit the file swdw and see if you can come up with something that works.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 01-17-08, 04:44 PM   #129
FooFighters
Grey Wolf
 
Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
Default

what about underhorizon ? Dave changed it to -5.
I always put it back to 0 because of the strange stars when changing the weather.
__________________

This forum is not the same without you Dave.. we'll miss you buddy
FooFighters is offline   Reply With Quote
Old 01-17-08, 05:00 PM   #130
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default Thanks Foo and swdw

I simply got to try this out now and see if I can make it work with the new info
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 01-17-08, 05:22 PM   #131
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Don't expect such info from me :rotfl:

Anyway, I will test last scene in one hour or so... (unless you hit me with an update... wink.. wink..)
skwasjer is offline   Reply With Quote
Old 01-17-08, 06:05 PM   #132
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,897
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by kriller2
Hi Rcjonessnp175, Sqk7744, Donut, Letterboy 1, Snuffy, W_Clear, FooFighters , and Reallydedpoet.

Here is a status of the situation and issues we need to test, when I send out a new scene.dat in a minute.

Jiggling water - I think it's much better with Daves and skwasjers work and it seems you all aggree, but we still we have to watch for it in the new scene with the ATI fix.

High seas not showing up as much in the binoculars view - This i as I remember an old issue which allso could be seen in the stock scene, it's because of the limits of the rendering-engine, is this correct?

Reflection showing on the water after sun set I noticed this last night while I was testing the ATI fix with Foos scene, but maybe it's because I am using ATI Have any of you seen this with the scene we are testing now?

Please send me an PM so I can keep track of the situation.

@Skwasjer great screenshots !

Thanks for the effort

EDIT: Team : new scene out,check you PM's! Doh! wrong link in the PM's will send out a new one... :rotfl:
Ok kriller, just got the file, will test in a bit, gotta put the kiddies to bed I'll get back to you later tonight. Thanks for the directions


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-17-08, 09:04 PM   #133
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,897
Downloads: 946
Uploads: 5


Default



Someone wanna tell these lads I am trying to test here
To late for this guy

Just a quick check in. Still got the jiggling water at calmer seas, 0-5. As well, noticed the reflections after the sunset, went away about an hour after total darkness. Did not get storm seas so I could not test the bino's issue.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 01-17-08, 09:11 PM   #134
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,303
Downloads: 90
Uploads: 0


Default

RDP, looking at your clouds, are you using he stock files with the new scene.dat?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 01-17-08, 09:30 PM   #135
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,897
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by AVGWarhawk
RDP, looking at your clouds, are you using he stock files with the new scene.dat?
Yes, one thing I forgot to add in for testing, sad arn't they.


RDP
__________________

Back in the Day




Last edited by ReallyDedPoet; 01-17-08 at 10:51 PM.
ReallyDedPoet is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.